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Ferbel943

PROFILE

Ferbel943

Fernando Belloto developed and enhanced the audio systems for the BodeExpiatorio repository over a two-month period, focusing on FMOD integration and Unity-based asset management. He delivered eleven new features, including expanded sound banks, ambient audio variants, and a new triggers system to support richer gameplay feedback. Fernando implemented caching improvements and volume control enhancements, optimizing runtime stability and load times. His work included finalizing and integrating character-specific audio assets, such as for Flagelin, and streamlining asset workflows for more efficient iteration. Using C#, FMOD, and Unity, Fernando’s contributions deepened the project’s audio experience without introducing any new bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

29Total
Bugs
0
Commits
29
Features
11
Lines of code
7,899
Activity Months2

Work History

December 2024

5 Commits • 2 Features

Dec 1, 2024

December 2024 — ThomazMSilva/BodeExpiatorio: Major audio subsystem enhancements and feature delivery. Completed Flagelin sound finalization and integrated new audio assets into FMOD, along with asset and master string updates. No critical bugs reported; all audio features shipped with stable builds, supporting improved gameplay immersion and consistency across scenes. Focused on repeatable asset workflows and performance-minded integration to reduce iteration time.

November 2024

24 Commits • 9 Features

Nov 1, 2024

November 2024 — ThomazMSilva/BodeExpiatorio: Key audio system upgrades and new components. Delivered FMOD Studio cache and settings updates for stability, introduced Local Confessionario Dsj1, implemented caching improvements for faster load times, and expanded the audio system with new sounds, ambient variants, triggers (Traicao/Brutal), new sound banks/VCAs, and enhanced volume handling. Impact: improved runtime stability, richer audio experiences, and better gameplay feedback. Technologies/skills: FMOD integration, asset management, caching strategies, triggers system, VCA configuration, ambient sound design, and volume/tuning.

Activity

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Quality Metrics

Correctness78.0%
Maintainability78.0%
Architecture76.4%
Performance77.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetBinaryC#UnityYAML

Technical Skills

Asset ManagementAudio Asset ManagementAudio EngineeringAudio IntegrationFMODFMOD IntegrationGame DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ThomazMSilva/BodeExpiatorio

Nov 2024 Dec 2024
2 Months active

Languages Used

AssetBinaryC#UnityYAML

Technical Skills

Asset ManagementAudio Asset ManagementAudio EngineeringAudio IntegrationFMODFMOD Integration