
Gianfranco developed and maintained core gameplay systems for the Cherry-Pick-Studio/PrismoNaut repository, focusing on 2D game design, UI development, and asset management using Unity and C#. Over eight months, he delivered features such as custom splash screens, visual and audio polish, level design enhancements, and a Unity 6 upgrade, while also addressing stability and CI/CD workflow improvements. His work included optimizing scene loading, refining hazard mechanics, and ensuring asset pipeline reliability. By combining scripting, shader development, and disciplined version control, Gianfranco consistently improved user experience and project maintainability, demonstrating depth in both technical execution and iterative problem-solving.

January 2026 monthly summary for Cherry-Pick-Studio/PrismoNaut emphasizing delivered features, bug fixes, impact, and technical capabilities. Focused on optimizing scene loading, stability across scenes, and visual quality of hazards to improve player experience and retention.
January 2026 monthly summary for Cherry-Pick-Studio/PrismoNaut emphasizing delivered features, bug fixes, impact, and technical capabilities. Focused on optimizing scene loading, stability across scenes, and visual quality of hazards to improve player experience and retention.
October 2025: Delivered stability and CI improvements for Cherry-Pick-Studio/PrismoNaut. Implemented runtime safeguards and asset management fixes, reorganized the Unity build workflow, and cleaned up asset metadata to stabilize builds and reduce risk. Business value realized through fewer runtime errors, more reliable CI/CD, and cleaner asset handling for faster iterations.
October 2025: Delivered stability and CI improvements for Cherry-Pick-Studio/PrismoNaut. Implemented runtime safeguards and asset management fixes, reorganized the Unity build workflow, and cleaned up asset metadata to stabilize builds and reduce risk. Business value realized through fewer runtime errors, more reliable CI/CD, and cleaner asset handling for faster iterations.
September 2025 performance summary for Cherry-Pick-Studio/PrismoNaut: Delivered a coherent set of features and stability improvements that raise visual fidelity, gameplay polish, and UX, while stabilizing core systems. Key features delivered include Visual polish and environment overhaul (significant visual enhancements across environments, particle systems, camera tuning, and tilemaps) with representative commits aba0af88b715ecbcafc221c611dc1caf0cb8b7dc, 4a73c1d127934aff4fc577236199c20b1e090550, 9f631020c144287d09ec4735e5f79edaacc3ec82, e14cfaad65a1e3bcbb1cbe00ad72f038a08f75d5, b67abc8ca236724b6c71ac4dc3b569875c434323, b2943902f390753d4911c5a59965975ac114fa1a; Prism Collectible Visual and Audio polish (polish, update prism sound) with ab6aad6feb4d73c0dcafe12b6e6434e9df91d6b2, 93bb307d55cb06f14d370024e1aa76c07cb4e587; Beta Level 1 Level Design and Visual Tuning (vfx level 1, parry dialogue) with 985d7d3aa7293854872f6ac574000458e4ddc78a, ded0728f92cb4baa72ea6d68c13b698cdf50f7ca; Dialogue and HUD UX Improvements (dialogue sound fix, HUD on dialogues, last fix) with d0c9552d1f0c5e9f2b69715a3cc74bbe0cd89d2d, 48db1e04daadc72823a41f697a6c77cdd3938303, bbc100484e43a82b422409c57a00edace1bf00ba; Bull Enemy Balancing and Cinematic UI (bull, skip sound, dialogue) with b6ea5268d52126f55c377a63a5f7f181717e7912; Hint System and Hazard Mechanics (general fixes, last hint recover) with cb7640f1a5867cf309318d270d81e430b094cbec, 4e268664ec135e7e01bd395bcb6c992660411fa0.
September 2025 performance summary for Cherry-Pick-Studio/PrismoNaut: Delivered a coherent set of features and stability improvements that raise visual fidelity, gameplay polish, and UX, while stabilizing core systems. Key features delivered include Visual polish and environment overhaul (significant visual enhancements across environments, particle systems, camera tuning, and tilemaps) with representative commits aba0af88b715ecbcafc221c611dc1caf0cb8b7dc, 4a73c1d127934aff4fc577236199c20b1e090550, 9f631020c144287d09ec4735e5f79edaacc3ec82, e14cfaad65a1e3bcbb1cbe00ad72f038a08f75d5, b67abc8ca236724b6c71ac4dc3b569875c434323, b2943902f390753d4911c5a59965975ac114fa1a; Prism Collectible Visual and Audio polish (polish, update prism sound) with ab6aad6feb4d73c0dcafe12b6e6434e9df91d6b2, 93bb307d55cb06f14d370024e1aa76c07cb4e587; Beta Level 1 Level Design and Visual Tuning (vfx level 1, parry dialogue) with 985d7d3aa7293854872f6ac574000458e4ddc78a, ded0728f92cb4baa72ea6d68c13b698cdf50f7ca; Dialogue and HUD UX Improvements (dialogue sound fix, HUD on dialogues, last fix) with d0c9552d1f0c5e9f2b69715a3cc74bbe0cd89d2d, 48db1e04daadc72823a41f697a6c77cdd3938303, bbc100484e43a82b422409c57a00edace1bf00ba; Bull Enemy Balancing and Cinematic UI (bull, skip sound, dialogue) with b6ea5268d52126f55c377a63a5f7f181717e7912; Hint System and Hazard Mechanics (general fixes, last hint recover) with cb7640f1a5867cf309318d270d81e430b094cbec, 4e268664ec135e7e01bd395bcb6c992660411fa0.
May 2025 — Cherry-Pick-Studio/PrismoNaut: Branding, gameplay tuning, and UI/UX enhancements delivered with stable physics and improved visuals. Implemented a Custom Logo Splash Screen replacing the default Unity splash, tuned the DirtSpawner spawning system and animation speeds, refined UI/menus and scene lighting, and added video assets for a richer startup and in-game experience. Fixed a critical safepoint Physics2D collision issue to ensure stable interactions across layers. These changes improve first impressions, gameplay quality, and user experience while maintaining strong traceability through commits.
May 2025 — Cherry-Pick-Studio/PrismoNaut: Branding, gameplay tuning, and UI/UX enhancements delivered with stable physics and improved visuals. Implemented a Custom Logo Splash Screen replacing the default Unity splash, tuned the DirtSpawner spawning system and animation speeds, refined UI/menus and scene lighting, and added video assets for a richer startup and in-game experience. Fixed a critical safepoint Physics2D collision issue to ensure stable interactions across layers. These changes improve first impressions, gameplay quality, and user experience while maintaining strong traceability through commits.
April 2025 (Cherry-Pick-Studio/PrismoNaut): Delivered a Unity 6 upgrade with comprehensive compatibility updates to modernize the project and reduce migration risk. Implemented asset updates, shader graph configurations, material property refinements, and script reference updates to align with Unity 6 APIs and features, enabling better performance and future feature work. No major bugs fixed this month; focus was on upgrade hardening and pipeline stability. Commit reference: 042fc9131f464c00e370d9d484e8379c5309eb63.
April 2025 (Cherry-Pick-Studio/PrismoNaut): Delivered a Unity 6 upgrade with comprehensive compatibility updates to modernize the project and reduce migration risk. Implemented asset updates, shader graph configurations, material property refinements, and script reference updates to align with Unity 6 APIs and features, enabling better performance and future feature work. No major bugs fixed this month; focus was on upgrade hardening and pipeline stability. Commit reference: 042fc9131f464c00e370d9d484e8379c5309eb63.
January 2025: Focused on credits accuracy and UI clarity in PrismoNaut. No new features released this month; delivered targeted bug fix to correct team member role titles in the credits section of the game's menu scene, with minor text refinements to improve readability. Change implemented in Cherry-Pick-Studio/PrismoNaut via a focused update.
January 2025: Focused on credits accuracy and UI clarity in PrismoNaut. No new features released this month; delivered targeted bug fix to correct team member role titles in the credits section of the game's menu scene, with minor text refinements to improve readability. Change implemented in Cherry-Pick-Studio/PrismoNaut via a focused update.
Monthly work summary for 2024-12 focusing on repository hygiene and test artifact cleanup in Cherry-Pick-Studio/PrismoNaut. No user-facing features delivered this month; completed cleanup of non-production test artifact Test.txt and reverted a test webhook change to prevent leakage of placeholder artifacts into production. These changes reduce noise in the codebase and mitigate confusion in CI pipelines.
Monthly work summary for 2024-12 focusing on repository hygiene and test artifact cleanup in Cherry-Pick-Studio/PrismoNaut. No user-facing features delivered this month; completed cleanup of non-production test artifact Test.txt and reverted a test webhook change to prevent leakage of placeholder artifacts into production. These changes reduce noise in the codebase and mitigate confusion in CI pipelines.
November 2024 — Cherry-Pick-Studio/PrismoNaut: Delivered the initial project bootstrap and asset setup to establish a development and build-ready baseline. Unity configuration and base assets (project settings, environment textures, character textures) were prepared, enabling rapid iteration. Commit: b8053a34ba8fff8fce1d3a9c5fb2c36878f60ce3 ("Clone project"). Impact: shortens setup time for new features, stabilizes the build environment, and provides a reproducible baseline for future work. No major bugs fixed this month; backlog triage and environment stabilization continue. Technologies/skills demonstrated: Unity project bootstrap, asset pipeline setup, texture management, environment setup, and disciplined version control.
November 2024 — Cherry-Pick-Studio/PrismoNaut: Delivered the initial project bootstrap and asset setup to establish a development and build-ready baseline. Unity configuration and base assets (project settings, environment textures, character textures) were prepared, enabling rapid iteration. Commit: b8053a34ba8fff8fce1d3a9c5fb2c36878f60ce3 ("Clone project"). Impact: shortens setup time for new features, stabilizes the build environment, and provides a reproducible baseline for future work. No major bugs fixed this month; backlog triage and environment stabilization continue. Technologies/skills demonstrated: Unity project bootstrap, asset pipeline setup, texture management, environment setup, and disciplined version control.
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