

Month: 2024-12. Delivered UI fade transitions and camera switching to enable smooth scene changes, integrated camera tooling, and cleaned up obsolete code to reduce maintenance burden. Focused on UX improvements, maintainability, and scalable foundations for future features in VGA-Team2024/TeamC.
Month: 2024-12. Delivered UI fade transitions and camera switching to enable smooth scene changes, integrated camera tooling, and cleaned up obsolete code to reduce maintenance burden. Focused on UX improvements, maintainability, and scalable foundations for future features in VGA-Team2024/TeamC.
November 2024 — VGA-Team2024/TeamC: Focused on elevating rendering fidelity and camera reliability. Implemented URP-based 2D lighting with a dedicated lighting sprite material and 2D lighting rendering settings, added a Spot Light to illuminate key areas, and refined the light shader for more accurate results. Also delivered camera system enhancements by updating Main Camera and Virtual Camera prefabs for improved rendering, follow behavior, and overall reliability. All work aligns with improving visibility, player experience, and scene clarity, while reducing visual bugs.
November 2024 — VGA-Team2024/TeamC: Focused on elevating rendering fidelity and camera reliability. Implemented URP-based 2D lighting with a dedicated lighting sprite material and 2D lighting rendering settings, added a Spot Light to illuminate key areas, and refined the light shader for more accurate results. Also delivered camera system enhancements by updating Main Camera and Virtual Camera prefabs for improved rendering, follow behavior, and overall reliability. All work aligns with improving visibility, player experience, and scene clarity, while reducing visual bugs.
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