

January 2025 (Month: 2025-01) - VGA-Team2024/TeamC: Hover Effect Visual Refinement delivered. Refactored the HoverEffect prefab and script to tighten visual feedback: adjusted speed, color, and trail duration; introduced a new _ismove flag to control movement and destruction sequence, enhancing interaction with the player. All changes tracked in a single commit referenced below.
January 2025 (Month: 2025-01) - VGA-Team2024/TeamC: Hover Effect Visual Refinement delivered. Refactored the HoverEffect prefab and script to tighten visual feedback: adjusted speed, color, and trail duration; introduced a new _ismove flag to control movement and destruction sequence, enhancing interaction with the player. All changes tracked in a single commit referenced below.
Monthly performance summary for 2024-12 focused on delivering high-visibility gameplay polish, new enemy/ boss visual effects, and stability improvements for TeamC. The month emphasized business value through clearer combat telegraphs, richer player feedback, and maintainable effect systems.
Monthly performance summary for 2024-12 focused on delivering high-visibility gameplay polish, new enemy/ boss visual effects, and stability improvements for TeamC. The month emphasized business value through clearer combat telegraphs, richer player feedback, and maintainable effect systems.
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