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YamamotoU518

PROFILE

Yamamotou518

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

44Total
Bugs
9
Commits
44
Features
12
Lines of code
3,159,417
Activity Months4

Work History

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 Monthly Summary for VGA-Team2024/TeamC. Focused on visual fidelity and animation stability during fall sequences, delivering smoother gameplay and reliable visuals across the team’s assets. This month’s work emphasizes stability, quality, and consistency in character presentation in the TeamC repository.

January 2025

3 Commits • 2 Features

Jan 1, 2025

January 2025: Focus on expanding enemy variety and stabilizing Nancy AI in VGA-Team2024/TeamC. Delivered Death Nancy, a death-spawned enemy with animation controller integration and prefab wiring that triggers on death. Enhanced Nancy AI with grounded-based death transitions, added voice lines, and restricted airborne needle attacks to grounded states. These changes deliver immediate gameplay variety, clearer player feedback, and more reliable combat interactions.

December 2024

24 Commits • 6 Features

Dec 1, 2024

December 2024 performance summary for VGA-Team2024/TeamC focused on advancing core combat systems, visual fidelity, and gameplay stability. Key features delivered include animation systems and prefab integration across major enemies and bosses with new animations/assets and a state-managed prefab system; boss attacks and behavior tuning (Attack2/Attack3) with configurable post-attack wait times and refined animation/probability handling; and AI/utilities improvements plus an enemy sound system for richer audio feedback. Additional updates covered bear/dragon prefabs, patrol-range visualization, and a final boss narrative extension. Major bug fixes addressed collision detection (per-layer handling and swapable needles), dash behavior (stop conditions and passage issues), stun recovery after attack, bear death animation, ultrasonic effect lifetime, and forward-attack damage corrections. The Final Boss Nancy text generator after death was added for narrative continuity. Overall impact includes smoother combat experiences, improved tuning/maintainability, and expanded configurability through inspector-exposed parameters. Technologies/skills demonstrated include Unity/C#, prefab/state management, animation integration, AI utilities, collision physics, and audio system integration.

November 2024

15 Commits • 3 Features

Nov 1, 2024

November 2024 performance summary for VGA-Team2024/TeamC. The team focused on expanding enemy variety, stabilizing AI behavior, and improving asset organization to enable scalable future work. Key features delivered include three new enemy lines and a refactored AI framework, driving richer gameplay and more maintainable code paths.

Activity

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Quality Metrics

Correctness83.8%
Maintainability82.0%
Architecture77.4%
Performance73.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AnimationUnity AssetUnity MetaUnity PrefabYAML

Technical Skills

AI BehaviorAI ProgrammingAnimationAnimation IntegrationAnimator ControllerAsset ManagementAudio IntegrationBoss DesignBug FixingC#C# ScriptingConfigurationDebugging ToolsEnemy AIGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VGA-Team2024/TeamC

Nov 2024 Feb 2025
4 Months active

Languages Used

C#Unity AssetUnity MetaUnity PrefabYAMLUnityUnity Animation

Technical Skills

AI BehaviorAI ProgrammingAnimationAsset ManagementC#Enemy AI

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