

December 2024 — VGA-Team2024/TeamC: Key feature delivery focused on gameplay balance and visual feedback improvements across enemy encounters. Implemented Global Enemy Balancing and Visual Enhancements to rebalance enemy behavior, adjust boss and dragon attack parameters, and add death/visual effects for enemies to enhance feedback, pacing, and challenge. Culminated in targeted tuning of the final boss and clearer combat cues, boosting player satisfaction and game feel.
December 2024 — VGA-Team2024/TeamC: Key feature delivery focused on gameplay balance and visual feedback improvements across enemy encounters. Implemented Global Enemy Balancing and Visual Enhancements to rebalance enemy behavior, adjust boss and dragon attack parameters, and add death/visual effects for enemies to enhance feedback, pacing, and challenge. Culminated in targeted tuning of the final boss and clearer combat cues, boosting player satisfaction and game feel.
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