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iguastavino

PROFILE

Iguastavino

Contributed to the MatiasBiancoUsal/LightsUp repository by delivering analytics integration and level design improvements over four months. Developed and refined analytics tracking for boss encounters, capturing metrics such as boss health, battery usage, and player coordinates to support data-driven game balancing. Enhanced Unity-based level design by updating transforms, sprite renderers, colliders, and environmental assets, while also addressing bugs related to analytics event naming and Unity scene mesh references. Used C# and Unity Engine to implement robust telemetry pipelines and ensure reliable scene loading, resulting in improved data quality, more consistent gameplay experiences, and a stable foundation for ongoing analytics features.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

7Total
Bugs
3
Commits
7
Features
3
Lines of code
12,140
Activity Months4

Work History

June 2025

1 Commits

Jun 1, 2025

June 2025 monthly summary for MatiasBiancoUsal/LightsUp: Delivered a focused bug fix to address a Unity scene soft lock and validated scene loading reliability across Bosque 4.unity and related scenes. No new features released this month; primary efforts centered on stabilizing scene loading and improving robustness.

January 2025

1 Commits

Jan 1, 2025

January 2025 monthly summary focusing on delivering reliable analytics tracking for BossCodicia; stabilized metrics collection and reduced misreporting due to trigger logic issues. This improves data quality for game balancing and decision-making, and lays groundwork for upcoming analytics features.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for MatiasBiancoUsal/LightsUp: Delivered BossCodicia Boss Encounter Analytics to enable telemetry for the boss encounter; implemented tracking of boss health, battery percentage, batteries collected/used, and player coordinates upon defeat via AnalyticsService. This supports data-driven balancing, performance monitoring, and QA with minimal runtime overhead. Core delivery focused on the analytics surface and telemetry pipeline to inform balancing decisions and player behavior insights. Commit reference included for traceability: 847c4cc4e74c12bedecc12c58c4c6a1fa1bd03d2.

November 2024

4 Commits • 2 Features

Nov 1, 2024

November 2024 focused on delivering tangible features, stabilizing analytics, and improving level design. Key features delivered include Bosque level design adjustments across Bosque 1 and Bosque 2, with updates to transforms, sprite renderers, colliders, and environmental meshes/assets. Analytics tracking was integrated for the BossGula encounter to capture boss health, battery usage, and player coordinates on death, while preserving existing analytics for other scenes. A bug fix was applied to correct the analytics event key naming for boss health from vidaBoss to VidaBoss to ensure accurate logging. These efforts collectively improved level fidelity and data quality for dashboards and tuning efforts. Technologies and skills demonstrated include Unity-based level design, C# scripting for analytics, asset pipeline updates, and rigorous version-control traceability.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture74.2%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Scene

Technical Skills

AnalyticsAnalytics IntegrationGame DevelopmentLevel DesignUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MatiasBiancoUsal/LightsUp

Nov 2024 Jun 2025
4 Months active

Languages Used

C#UnityUnity Scene

Technical Skills

AnalyticsGame DevelopmentLevel DesignUnityUnity EngineAnalytics Integration