
Worked on the LightsUp repository to deliver analytics instrumentation and onboarding improvements for a Unity-based game. Developed a death event analytics system that logs player deaths with enriched enemy-name data, using C# and Unity Engine to enhance data collection for player behavior analysis. Established the foundation for the Forest Bosque tutorial, focusing on data serialization and stream handling to support interactive onboarding mechanics. Addressed environment stability by fixing prefab and scene configuration bugs, reducing runtime errors and improving release quality. Demonstrated skills in debugging, analytics, and game development, with a disciplined approach to code cleanup and environment management throughout the project.
Month: 2024-10 — LightsUp (MatiasBiancoUsal/LightsUp). Focused on analytics instrumentation, onboarding groundwork, and environment stability. Key deliveries include Death Event Analytics (Morir) with enemy-name enrichment and player-death data logging, collider adjustments, and cleanup of debug logs; Forest Bosque Tutorial Foundation with data serialization/stream handling enhancements and initial interactive tutorial mechanics; and Prefab/Scene Bug Fixes and Cleanup across assets to reduce environment errors. Business value delivered: improved analytics for player behavior and monetization decisions, smoother Bosque onboarding, and lower risk of runtime/environment issues in releases. Technologies demonstrated: analytics instrumentation, data serialization/streaming, collider/scene/prefab management, debugging/logging, and release-quality discipline.
Month: 2024-10 — LightsUp (MatiasBiancoUsal/LightsUp). Focused on analytics instrumentation, onboarding groundwork, and environment stability. Key deliveries include Death Event Analytics (Morir) with enemy-name enrichment and player-death data logging, collider adjustments, and cleanup of debug logs; Forest Bosque Tutorial Foundation with data serialization/stream handling enhancements and initial interactive tutorial mechanics; and Prefab/Scene Bug Fixes and Cleanup across assets to reduce environment errors. Business value delivered: improved analytics for player behavior and monetization decisions, smoother Bosque onboarding, and lower risk of runtime/environment issues in releases. Technologies demonstrated: analytics instrumentation, data serialization/streaming, collider/scene/prefab management, debugging/logging, and release-quality discipline.

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