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kmm-2459382

PROFILE

Kmm-2459382

Developed core gameplay systems and visual enhancements for the WhiteTeam_HorrorSugoroku repository over six months, delivering nineteen features and resolving critical bugs. Work included implementing interactive mechanics such as dice rolling, flashlight controls, and elevator navigation, as well as refining player movement and camera systems for smoother user experience. Leveraged Unity Engine, C#, and ShaderLab to build robust 3D environments, manage assets, and integrate UI elements. Focused on scene management, collision detection, and serialization scaffolding to support maintainability and future expansion. Prioritized gameplay polish, environmental fidelity, and reliable user feedback, resulting in a cohesive, ready-for-build state across project milestones.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

61Total
Bugs
3
Commits
61
Features
19
Lines of code
1,090,541
Activity Months6

Work History

June 2025

5 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for WhiteTeam_HorrorSugoroku (kmm2459318). Focused on delivering core gameplay UX, stabilizing environment interactions, and polishing dice mechanics to support player engagement and retention. Contributions spanned UI/UX enhancements, physics-based gameplay tuning, and scene integrity improvements across the project scope.

May 2025

8 Commits • 3 Features

May 1, 2025

May 2025 performance summary for kmm2459318/WhiteTeam_HorrorSugoroku focused on visual fidelity, gameplay polish, and component stability. Key outcomes include a comprehensive visual quality overhaul across scenes (lighting, lightmaps, render textures, scene lighting, and UI visuals) to enhance player immersion and prepare for a new build; targeted fixes to Abandoned_Asylum prefab wiring to restore scene integrity; refined dice behavior and UI messaging for smoother gameplay feedback; and foundational serialization scaffolding to outline future save data handling. These changes enable a ready-for-build state, improved player experience, and a clearer path for further data management work.

April 2025

10 Commits • 3 Features

Apr 1, 2025

For 2025-04, delivered core gameplay infrastructure and environmental polish for kmm2459318/WhiteTeam_HorrorSugoroku, focusing on elevator/system controls, enriched visuals, and robust interaction handling. These updates set the stage for upcoming mechanics, improved player immersion, and maintainability.

March 2025

7 Commits • 2 Features

Mar 1, 2025

Concise monthly summary for 2025-03 focusing on two core HorrorSugoroku features, critical bug fixes, and overall impact. Delivered robust gameplay experience with reliable visual dice, integrated debug tooling, and a coherent jump-scare sequence. Improved QA readiness and maintainability through clear commit traceability and structured changes.

February 2025

12 Commits • 4 Features

Feb 1, 2025

February 2025: Delivered core gameplay and visual enhancements for HorrorSugoroku. Implemented Object Interaction System with item pickups and bear trap immobilization; Map System Overhaul with CreateMap2 and camera-relative movement; Environment Visual and Asset Enhancements with furniture pack, textures, lighting refinements and new tiles; Camera Exploration mode and dice mechanics. Fixed critical issues in bear trap interaction and dice behavior, stabilizing related gameplay systems.

January 2025

19 Commits • 5 Features

Jan 1, 2025

January 2025 monthly summary for kmm2459318/WhiteTeam_HorrorSugoroku focusing on delivering core gameplay features, polish, and technical improvements that drive player engagement and reliability. The team shipped a feature-rich flashlight system with battery management and UI, overhauled camera and first-person controls for smoother, more intuitive movement, implemented robust dice mechanics with pickup/throw dynamics and reset behavior, added a Substitute Doll item system to prevent immediate game over through UI-controlled consumption, and refreshed map visuals plus an engaging end-game sequence with player spotlight to enhance the ending. In addition to feature work, the month included targeted UI integration, scene/controller refactors, and lighting/assets updates to support a cohesive end-to-end experience.

Activity

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Quality Metrics

Correctness77.2%
Maintainability76.4%
Architecture74.0%
Performance72.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity AssetUnity PrefabUnity Scene ConfigurationUnity YAML

Technical Skills

3D Animation3D Camera Control3D Environment Design3D Game Development3D ModelingAnimationAsset IntegrationAsset ManagementC#C# ScriptingCamera ControlCharacter ControllerCollider ConfigurationCollision DetectionDebugging

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

kmm2459318/WhiteTeam_HorrorSugoroku

Jan 2025 Jun 2025
6 Months active

Languages Used

C#ShaderLabUnityUnity AssetUnity PrefabUnity Scene ConfigurationUnity YAML

Technical Skills

3D Camera Control3D Game Development3D ModelingC#C# ScriptingCamera Control