
Developed core gameplay and visual features for the WhiteTeam_HorrorSugoroku repository over four months, focusing on asset management, level design, and scene composition using Unity and C#. Delivered five features, including a comprehensive refresh of animation assets with root motion adjustments, dynamic lighting via Perlin noise scripting, and expansion of playable areas with new underground corridors and interactive objects. Enhanced the onboarding experience by refining the title scene’s branding and UI text, supporting future localization. Maintained disciplined version control and clear commit traceability throughout, ensuring reliable iteration and auditability. Demonstrated skills in 3D animation, lighting, and Unity Engine scripting.
Month: 2025-06 | Repository: kmm2459318/WhiteTeam_HorrorSugoroku Overview: Focused on branding alignment for the Title screen. Key feature delivered: Title Screen Text Content Update in Title.unity to reflect current branding. Commit: 23e9b472073b00d1ace734d0bf1c1d5ec89ef601 (題名変更). Bugs: No major bugs fixed this month; no critical regressions observed. Impact: Improves first-time user perception with consistent branding on the launch screen, supports future localization and marketing alignment, and reduces onboarding ambiguity for new players. Technologies/Skills: Unity scene/UI editing, text/UI handling, change traceability via commits, lightweight scope changes focused on front-end presentation.
Month: 2025-06 | Repository: kmm2459318/WhiteTeam_HorrorSugoroku Overview: Focused on branding alignment for the Title screen. Key feature delivered: Title Screen Text Content Update in Title.unity to reflect current branding. Commit: 23e9b472073b00d1ace734d0bf1c1d5ec89ef601 (題名変更). Bugs: No major bugs fixed this month; no critical regressions observed. Impact: Improves first-time user perception with consistent branding on the launch screen, supports future localization and marketing alignment, and reduces onboarding ambiguity for new players. Technologies/Skills: Unity scene/UI editing, text/UI handling, change traceability via commits, lightweight scope changes focused on front-end presentation.
May 2025: Delivered a dynamic lighting feature for WhiteTeam_HorrorSugoroku using Perlin noise, significantly enhancing ambient realism and mood. Tuned the Title scene to showcase the dynamic lighting by setting ambient lighting and reflection intensity to zero. The work establishes a foundation for richer lighting effects across scenes and future adaptive ambiance improvements.
May 2025: Delivered a dynamic lighting feature for WhiteTeam_HorrorSugoroku using Perlin noise, significantly enhancing ambient realism and mood. Tuned the Title scene to showcase the dynamic lighting by setting ambient lighting and reflection intensity to zero. The work establishes a foundation for richer lighting effects across scenes and future adaptive ambiance improvements.
Summary for 2025-04: Delivered two core features for WhiteTeam_HorrorSugoroku, establishing baseline gameplay areas and the start scene, with solid commit-level traceability. Major bugs fixed: no notable bug fixes reported this month. Overall impact: expanded playable space and prepared the ground for future title screen polish and additional level content, contributing to improved onboarding, engagement, and testability. Technologies/skills demonstrated: Unity scene composition, camera setup and tuning, level design with tiles/lighting/interactives, and disciplined version-control practices with clear commit messages.
Summary for 2025-04: Delivered two core features for WhiteTeam_HorrorSugoroku, establishing baseline gameplay areas and the start scene, with solid commit-level traceability. Major bugs fixed: no notable bug fixes reported this month. Overall impact: expanded playable space and prepared the ground for future title screen polish and additional level content, contributing to improved onboarding, engagement, and testability. Technologies/skills demonstrated: Unity scene composition, camera setup and tuning, level design with tiles/lighting/interactives, and disciplined version-control practices with clear commit messages.
2025-03 Monthly Summary for kmm2459318/WhiteTeam_HorrorSugoroku: Focused on asset delivery and packaging improvements to enable smoother asset iteration and deployment in upcoming sprints. Key outcomes include a comprehensive animation asset refresh, root motion naming adjustments, and library/versioned packaging upgrades to support consistent releases.
2025-03 Monthly Summary for kmm2459318/WhiteTeam_HorrorSugoroku: Focused on asset delivery and packaging improvements to enable smoother asset iteration and deployment in upcoming sprints. Key outcomes include a comprehensive animation asset refresh, root motion naming adjustments, and library/versioned packaging upgrades to support consistent releases.

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