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Leejeongmin

PROFILE

Leejeongmin

Jeongmin Jeong developed the Imugi Path Mesh Asset and Placement feature for the TeamMyGummy/KUMI_TheNineTails repository, focusing on enhancing scene fidelity and gameplay clarity. Using Unity and C#, Jeongmin integrated new 3D mesh assets and refined path points to ensure accurate alignment with scene geometry, which improved both visual cues and user experience. The work involved asset integration, level design, and path visualization, with careful attention to styling and consistency. Through disciplined version control and end-to-end feature delivery, Jeongmin’s contribution laid the groundwork for future path-based interactions, demonstrating depth in 3D modeling and scene placement refinement within game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

35Total
Bugs
0
Commits
35
Features
17
Lines of code
40,908
Activity Months5

Work History

February 2026

2 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for TeamMyGummy/KUMI_TheNineTails focused on feature delivery and UI polish for onboarding and combat feedback. Primary work centered on Start Screen improvements and Parry Gauge Bar integration, with clear delivery against committed UI assets. No major bug fixes recorded this period; effort prioritized user-facing enhancements that boost accessibility, feedback, and visual clarity.

January 2026

19 Commits • 9 Features

Jan 1, 2026

January 2026 monthly summary for TeamMyGummy/KUMI_TheNineTails. Focused on delivering immersive boss encounters and a refreshed onboarding/UI through a coordinated set of visual, UI, and rendering enhancements. Key features delivered include lightning visuals for the Imoogi boss, a new boss health bar, Imoogi scale adjustments, start screen and UI layout improvements, expanded boss battle backgrounds, and post-processing quality boosts. These changes improve player clarity during encounters, elevate first impressions, and enhance overall visual fidelity while aligning with performance considerations. While no major bugs were logged this month, the deliverables provide measurable business value by increasing immersion, reducing friction in boss fights, and elevating perceived polish across the game. Demonstrated technologies include Unity-based particle systems, UI/UX refinements, camera layouts, advanced post-processing, and shader-driven visual tweaks.

December 2025

5 Commits • 2 Features

Dec 1, 2025

December 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails: Focused on delivering core gameplay features and visual fidelity improvements to enhance player experience, streamline tuning, and support a stable release cadence.

November 2025

6 Commits • 4 Features

Nov 1, 2025

November 2025 monthly summary for TeamMyGummy/KUMI_TheNineTails. Delivered core boss IoMoogi enhancements and visual fidelity that directly improve player engagement and QA efficiency. Key outputs include new Imoogi visual/size adjustments, a functional Imoogi boss HP bar UI, and visual quality improvements with post-processing and refined effects. Additionally, introduced a toggle to disable the monster hitbox to accelerate testing. These changes enhance clarity of boss mechanics, boost aesthetic appeal, and support faster iteration cycles.

October 2025

3 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 — TeamMyGummy/KUMI_TheNineTails. Key outcomes: Delivered Imugi Path Mesh Asset and Placement feature, integrating new mesh assets and refined path points for accurate placement within the scene. Impact: Improved scene fidelity and gameplay clarity; supports future path-based interactions. Technologies/skills demonstrated: 3D asset integration, path visualization, scene placement refinement, and styling adjustments; version control discipline (Git).

Activity

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Quality Metrics

Correctness93.2%
Maintainability84.0%
Architecture84.6%
Performance84.6%
AI Usage22.4%

Skills & Technologies

Programming Languages

C#PNGUnityYAML

Technical Skills

2D graphics3D Modeling3D modelingAsset IntegrationC#Game DevelopmentLevel DesignUI designUI/UX DesignUnityart asset managementasset managementgame developmentgraphic designgraphics programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamMyGummy/KUMI_TheNineTails

Oct 2025 Feb 2026
5 Months active

Languages Used

C#UnityYAMLPNG

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentLevel DesignUnity3D modeling