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Louis SUPPO

PROFILE

Louis Suppo

Louis Suppo developed core gameplay systems for JoaBories/Project_WW1, focusing on stabilizing Level 1 and establishing scalable visuals and UI for future development. He refined player controls and camera behavior using C# scripting within the Unity Engine, introduced an interactive robot prototype with custom movement and trigger logic, and implemented parallax background scrolling to enhance scene depth. Louis set up foundational assets and interactive objects for Level 1, while also improving Level 2 with optimized textures and collider configurations. His work demonstrated depth in level design, asset management, and UI development, positioning the project for efficient iteration and higher quality releases.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
6
Lines of code
24,387
Activity Months1

Work History

December 2024

13 Commits • 6 Features

Dec 1, 2024

December 2024 — JoaBories/Project_WW1: Focused on delivering core gameplay systems, stabilizing Level 1, and setting up scalable visuals and UI for upcoming sprints. Achieved refined player controls, interactive robot prototype, depth-enhanced visuals, a solid Level 1 foundation, and Level 2 visual/collider groundwork, positioning the project for faster iterations and higher quality releases.

Activity

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Quality Metrics

Correctness77.0%
Maintainability77.0%
Architecture73.8%
Performance72.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset MetaYAML

Technical Skills

3D ModelingAnimationAsset ManagementC#Game DevelopmentLevel DesignScene SetupScriptingTexture OptimizationUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JoaBories/Project_WW1

Dec 2024 Dec 2024
1 Month active

Languages Used

C#UnityUnity AssetUnity Asset MetaYAML

Technical Skills

3D ModelingAnimationAsset ManagementC#Game DevelopmentLevel Design

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