
Louis Suppo developed core gameplay systems for JoaBories/Project_WW1, focusing on stabilizing Level 1 and establishing scalable visuals and UI for future development. He refined player controls and camera behavior using C# scripting within the Unity Engine, introduced an interactive robot prototype with custom movement and trigger logic, and implemented parallax background scrolling to enhance scene depth. Louis set up foundational assets and interactive objects for Level 1, while also improving Level 2 with optimized textures and collider configurations. His work demonstrated depth in level design, asset management, and UI development, positioning the project for efficient iteration and higher quality releases.

December 2024 — JoaBories/Project_WW1: Focused on delivering core gameplay systems, stabilizing Level 1, and setting up scalable visuals and UI for upcoming sprints. Achieved refined player controls, interactive robot prototype, depth-enhanced visuals, a solid Level 1 foundation, and Level 2 visual/collider groundwork, positioning the project for faster iterations and higher quality releases.
December 2024 — JoaBories/Project_WW1: Focused on delivering core gameplay systems, stabilizing Level 1, and setting up scalable visuals and UI for upcoming sprints. Achieved refined player controls, interactive robot prototype, depth-enhanced visuals, a solid Level 1 foundation, and Level 2 visual/collider groundwork, positioning the project for faster iterations and higher quality releases.
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