
Worked on the JoaBories/Project_WW1 repository to deliver core gameplay systems and establish a solid foundation for future development. Focused on refining player controls, implementing interactive robot prototypes, and enhancing scene visuals through parallax background scrolling and texture optimization. Set up Level 1 with foundational assets, interactive objects, and polished camera behavior, while also preparing Level 2 with improved visuals and collider groundwork. Utilized Unity, C#, and 3D modeling to create scalable environments and responsive UI elements. The work emphasized modular scene setup and asset management, enabling faster iteration and supporting higher quality releases for upcoming project sprints.
December 2024 — JoaBories/Project_WW1: Focused on delivering core gameplay systems, stabilizing Level 1, and setting up scalable visuals and UI for upcoming sprints. Achieved refined player controls, interactive robot prototype, depth-enhanced visuals, a solid Level 1 foundation, and Level 2 visual/collider groundwork, positioning the project for faster iterations and higher quality releases.
December 2024 — JoaBories/Project_WW1: Focused on delivering core gameplay systems, stabilizing Level 1, and setting up scalable visuals and UI for upcoming sprints. Achieved refined player controls, interactive robot prototype, depth-enhanced visuals, a solid Level 1 foundation, and Level 2 visual/collider groundwork, positioning the project for faster iterations and higher quality releases.

Overview of all repositories you've contributed to across your timeline