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Louis SUPPO

PROFILE

Louis Suppo

Worked on the JoaBories/Project_WW1 repository to deliver core gameplay systems and establish a solid foundation for future development. Focused on refining player controls, implementing interactive robot prototypes, and enhancing scene visuals through parallax background scrolling and texture optimization. Set up Level 1 with foundational assets, interactive objects, and polished camera behavior, while also preparing Level 2 with improved visuals and collider groundwork. Utilized Unity, C#, and 3D modeling to create scalable environments and responsive UI elements. The work emphasized modular scene setup and asset management, enabling faster iteration and supporting higher quality releases for upcoming project sprints.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
6
Lines of code
24,387
Activity Months1

Work History

December 2024

13 Commits • 6 Features

Dec 1, 2024

December 2024 — JoaBories/Project_WW1: Focused on delivering core gameplay systems, stabilizing Level 1, and setting up scalable visuals and UI for upcoming sprints. Achieved refined player controls, interactive robot prototype, depth-enhanced visuals, a solid Level 1 foundation, and Level 2 visual/collider groundwork, positioning the project for faster iterations and higher quality releases.

Activity

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Quality Metrics

Correctness77.0%
Maintainability77.0%
Architecture73.8%
Performance72.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset MetaYAML

Technical Skills

3D ModelingAnimationAsset ManagementC#Game DevelopmentLevel DesignScene SetupScriptingTexture OptimizationUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JoaBories/Project_WW1

Dec 2024 Dec 2024
1 Month active

Languages Used

C#UnityUnity AssetUnity Asset MetaYAML

Technical Skills

3D ModelingAnimationAsset ManagementC#Game DevelopmentLevel Design