
Jeanne Baillat contributed to three game development repositories, focusing on UI and asset integration to enhance player experience and visual consistency. On JoaBories/Project_WW1, Jeanne delivered environmental props and a comprehensive UI asset pack, using Unreal Engine asset workflows and animation skills to enrich environmental storytelling and player-facing visuals. For paul-janicot/LevelBuildingSpace, Jeanne refreshed UI assets across multiple screens, aligning design systems and reducing visual debt without altering gameplay logic. In Alexandre-Coppens/Greek_Platformer, Jeanne updated main menu and pause screen assets, integrating new UI states and backgrounds. The work demonstrated depth in asset management, UI/UX design, and animation.

June 2025 monthly summary for Alexandre-Coppens/Greek_Platformer focused on UI improvements and stable delivery of core interactions. Delivered a UI Visual Refresh for the Main Menu and Pause Screen, incorporating Play, Quit, and Resume states, with updated background elements to enhance user experience during entry, pause, and resumption flows. All changes were implemented with a single commit and validated against the existing gameplay loop to ensure no regressions.
June 2025 monthly summary for Alexandre-Coppens/Greek_Platformer focused on UI improvements and stable delivery of core interactions. Delivered a UI Visual Refresh for the Main Menu and Pause Screen, incorporating Play, Quit, and Resume states, with updated background elements to enhance user experience during entry, pause, and resumption flows. All changes were implemented with a single commit and validated against the existing gameplay loop to ensure no regressions.
March 2025 performance summary for paul-janicot/LevelBuildingSpace. Delivered a comprehensive UI Visual Asset Refresh across pause menu, dialogue, timer, defeat, and list screens with new and updated assets to improve visual consistency. No code changes were required; the work was asset-focused and delivered via five commits, enabling a polished user experience without impacting gameplay logic. No major bugs fixed this month; the emphasis was on UI polish and design-system alignment, reducing visual debt and accelerating future UI iterations.
March 2025 performance summary for paul-janicot/LevelBuildingSpace. Delivered a comprehensive UI Visual Asset Refresh across pause menu, dialogue, timer, defeat, and list screens with new and updated assets to improve visual consistency. No code changes were required; the work was asset-focused and delivered via five commits, enabling a polished user experience without impacting gameplay logic. No major bugs fixed this month; the emphasis was on UI polish and design-system alignment, reducing visual debt and accelerating future UI iterations.
Concise monthly summary for 2024-12 focused on the JoaBories/Project_WW1 workstream. The month delivered two major feature packs and advanced visual fidelity and player UX through asset integration and UI work. No explicit major bug fixes were reported in the provided data.
Concise monthly summary for 2024-12 focused on the JoaBories/Project_WW1 workstream. The month delivered two major feature packs and advanced visual fidelity and player UX through asset integration and UI work. No explicit major bug fixes were reported in the provided data.
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