EXCEEDS logo
Exceeds
MagicTurtle013

PROFILE

Magicturtle013

Konstantin Kotovsky contributed to Last-Voyage/Aframax by building and refining core gameplay systems, environment art, and user experience features over eight months. He engineered maze traversal logic, anti-loop triggers, and boss fight mechanics, integrating C# scripting and Unity’s prefab workflows to ensure reliable scene transitions and progression. His work included 3D modeling, lighting design, and VFX improvements, addressing both visual fidelity and performance optimization. By resolving merge conflicts, fixing collision and audio bugs, and enhancing UI/UX elements, Konstantin maintained project stability and player immersion. His technical depth is evident in the breadth of features and bug fixes delivered across the repository.

Overall Statistics

Feature vs Bugs

55%Features

Repository Contributions

159Total
Bugs
33
Commits
159
Features
41
Lines of code
8,067,670
Activity Months8

Work History

August 2025

7 Commits • 1 Features

Aug 1, 2025

August 2025 - Last-Voyage/Aframax: Delivered new intro credits logo asset and splash screen configuration; stabilized core gameplay by fixing statue interaction issues, leaf clipping, environment hitboxes, and harpoon behavior; refined visuals and hitbox fidelity across environments; included adjustments to AdditiveMaze02 to re-hide the hallway scare. These changes improve player experience, reduce friction during exploration, and support future content integration.

July 2025

42 Commits • 8 Features

Jul 1, 2025

July 2025 monthly summary for Last-Voyage/Aframax focusing on gameplay reliability, visuals, and pipeline improvements. Delivered end-to-end chase sequence fixes and visual polish, stabilized lighting across regions, integrated vines into core gameplay, and tightened level geometry and editor workflows to support faster iterations and fewer integration risks.

June 2025

23 Commits • 8 Features

Jun 1, 2025

June 2025 performance summary for Last-Voyage/Aframax: Focused on visual fidelity, stability, and replayability. Delivered comprehensive material and VFX improvements (wood and metal), VFX improvements for doors, and map/layout refinements to enhance immersion. Resolved critical level integrity issues (holes and floor collisions) and stabilized maze-related systems, while experimenting with human diversity in chase sequences and ensuring BetaMaze changes were properly re-integrated. These efforts improved player immersion, reduced risk of progression blockers, and strengthened the game's visual identity ahead of future milestones.

May 2025

12 Commits • 2 Features

May 1, 2025

May 2025: Delivered key gameplay and stability improvements for Aframax. Focused on anti-loop mechanism enhancements, maze polish, and stability fixes following merge conflicts. Achieved measurable improvements in player traversal reliability and scene integrity while maintaining development velocity.

April 2025

47 Commits • 16 Features

Apr 1, 2025

April 2025 monthly summary for Last-Voyage/Aframax: The team delivered a strong mix of gameplay polish, visual fidelity, and stability improvements that directly enhance player immersion and reduce post-release risk. Key features delivered include substantial lighting and scene bake improvements, updates to normal and chase build-up visuals with rack enhancements, and precise prefab tweaks to support a more consistent scene aesthetic. We introduced a harpoon restock animation with visibility and timing adjustments, and ensured generator and sound tube locations are consistently aligned for reliable gameplay cues. Maze transitions were stabilized for smoother first transitions, reducing abrupt changes and improving user experience. In addition, a broad wave of visuals and VFX polish elevated overall quality, including hole decals, VFX tweaks, blood VFX updates, and color corrections. Branding and onboarding were strengthened through Cinematics and intro branding enhancements, a new tutorial book, and SFX improvements.

March 2025

15 Commits • 3 Features

Mar 1, 2025

March 2025 performance highlights for Last-Voyage/Aframax focused on delivering tangible gameplay improvements, stability, and maintainability. Key deliverables include maze level design refinements and environment tweaks to improve layout, object placement, and visual fidelity; narrative/content and UI text polish to boost immersion; targeted visual/audio polish and bug fixes to tighten feedback loops; stability and build-process improvements to reduce load/order issues and ensure reliable progression; and asset organization enhancements for long-term maintainability.

February 2025

1 Commits

Feb 1, 2025

February 2025 Monthly Summary for Last-Voyage/Aframax: Focused on stabilizing core scene-loading flows and preventing progression blockers through targeted bug fixes. Delivered a precise fix to the Hatch scene transition to ensure correct scene loading, reducing runtime errors and potential user frustration.

November 2024

12 Commits • 3 Features

Nov 1, 2024

November 2024 — Last-Voyage/Aframax: Consolidated gameplay reliability, narrative pacing, and user feedback by delivering a set of focused feature enhancements and critical bug fixes. The month centered on a comprehensive Boss Fight Mechanics Overhaul, UX improvements to the Settings Menu Button, and targeted storytelling refinements, while stabilizing core combat and scene integrity post-merge.

Activity

Loading activity data...

Quality Metrics

Correctness82.6%
Maintainability81.2%
Architecture74.6%
Performance74.8%
AI Usage22.4%

Skills & Technologies

Programming Languages

BinaryC#ShaderLabUnityUnity AssetUnity PrefabUnity SceneUnity Scene DataUnity ShaderLabUnity YAML

Technical Skills

3D Environment Art3D Environment Design3D Modeling3D Modeling Integration3D Rendering3D graphics3D modelingAnimationAsset AdjustmentAsset IntegrationAsset ManagementAsset PlacementAudio EngineeringAudio IntegrationBoss AI

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Last-Voyage/Aframax

Nov 2024 Aug 2025
8 Months active

Languages Used

C#UnityUnity SceneUnity YAMLShaderLabUnity AssetUnity PrefabUnity Scene Data

Technical Skills

Audio EngineeringBoss AIBoss MechanicsBug FixingGame DevelopmentPrefab Management

Generated by Exceeds AIThis report is designed for sharing and indexing