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MayaTheWeasel

PROFILE

Mayatheweasel

Felipe Afonso contributed to the ThomazMSilva/BodeExpiatorio repository by delivering eight new features and resolving five bugs over two months, focusing on visual polish, gameplay balance, and user experience. He enhanced scene composition and environmental ambience through refined lighting, particle systems, and new material assets using Unity and C#. Felipe also implemented reliable progress saving and improved localization hygiene, addressing data loss risks and UI clarity. His work integrated audio cues and narrative scripting to strengthen player feedback and immersion. The depth of his contributions is reflected in streamlined asset workflows and maintainable scene setups, supporting future development and polish cycles.

Overall Statistics

Feature vs Bugs

62%Features

Repository Contributions

24Total
Bugs
5
Commits
24
Features
8
Lines of code
1,721,390
Activity Months2

Work History

November 2024

23 Commits • 7 Features

Nov 1, 2024

November 2024 — ThomazMSilva/BodeExpiatorio: Delivered immersive visuals, reliability improvements, and enhanced player feedback while tightening game balance and localization quality. Key features and polish were shipped to raise engagement, reduce risk of data loss, and improve UX across platforms. The work demonstrates strong end-to-end capability from visuals and audio to persistence, narrative scripting, and localization hygiene.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 — Visual polish and scene composition update delivered for ThomazMSilva/BodeExpiatorio. Implemented new material assets and refined lights and particle systems to elevate visual quality, aligning with our polish pass and art direction. No major regressions reported; prepared assets for upcoming gameplay iteration and polish pass. Key metrics include streamlined asset workflow and improved maintainability for future polish cycles. Commit reference captured: 837e0c0638ef2960c72776c02472ae3433af4e6d.

Activity

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Quality Metrics

Correctness65.8%
Maintainability65.0%
Architecture65.8%
Performance61.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Assembly DefinitionC#UnityUnity AssetUnity Scene DataUnity YAML

Technical Skills

3D ModelingAsset ImportingAsset IntegrationAsset ManagementAudio IntegrationEditor ScriptingGame DevelopmentLevel DesignLightingMaterial SystemObject PlacementParticle SystemsPlugin IntegrationPost-processing EffectsScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ThomazMSilva/BodeExpiatorio

Oct 2024 Nov 2024
2 Months active

Languages Used

Unity AssetAssembly DefinitionC#UnityUnity Scene DataUnity YAML

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentLevel DesignAsset ImportingAsset Management