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nrice25

PROFILE

Nrice25

Nathan Rice developed core gameplay, UI, and system features for the Last-Voyage/Aframax repository over six months, delivering 48 features and resolving 30 bugs. He engineered onboarding flows, controller support, and a robust save system, focusing on maintainability and player experience. Using Unity, C#, and ShaderLab, Nathan implemented event-driven boss encounters, optimized rendering and lighting, and enhanced UI navigation with controller integration. His work included backend persistence, VFX improvements, and scalable UI for multi-resolution devices. Through code refactoring, documentation, and rigorous debugging, Nathan ensured stable, testable gameplay and a maintainable codebase, demonstrating depth in both technical execution and design.

Overall Statistics

Feature vs Bugs

62%Features

Repository Contributions

160Total
Bugs
30
Commits
160
Features
48
Lines of code
894,859
Activity Months6

Work History

April 2025

45 Commits • 12 Features

Apr 1, 2025

April 2025 performance summary focusing on business value, stability, and UI/navigation foundation for Aframax. Delivered UI swap system with controller integration, pause system enhancements, video settings groundwork, and initial UI scaffolding with polish, while stabilizing multi-resolution and scale-related issues. Prepared the product for designer-driven UI iterations and smoother player experiences across devices.

March 2025

46 Commits • 13 Features

Mar 1, 2025

March 2025 — Last-Voyage/Aframax: Focused on UX polish, stability, and performance. Delivered menu system enhancements with pause/settings polish, enabled note page navigation, and stabilized core gameplay and UI across input, pause, and title screens. Implemented rendering and lighting improvements, including baked lighting and light maps, plus caching optimizations to reduce load times. Achieved meaningful code quality gains through cleanup and standardization, laying groundwork for faster future iterations. These changes collectively improved player experience, reduced regression risk, and provided a solid platform for future features.

February 2025

24 Commits • 10 Features

Feb 1, 2025

February 2025 (Last-Voyage/Aframax) focused on strengthening controller-driven gameplay, testability, interactive levels, and a robust persistence layer, while improving code quality and designer tooling. Delivered full controller input and haptic support, enabled shooting in test scenes, completed fan interactions and level interactables, advanced serialization and designer accessibility, established a functional save/load backend, and enhanced controller-focused UI and navigation. These efforts reduce QA cycle time, improve player experience, and establish a maintainable foundation for future milestones.

January 2025

13 Commits • 7 Features

Jan 1, 2025

January 2025 (Month: 2025-01) focused on delivering core gameplay features, improving visual feedback, and hardening end-to-end gameplay flow in Last-Voyage/Aframax. The work emphasizes business value through reliable progression, engaging UX, and maintainable code changes, complemented by robust bug fixes and asset improvements.

November 2024

16 Commits • 4 Features

Nov 1, 2024

Month: 2024-11 — Last-Voyage/Aframax. Focused on stabilizing core gameplay flows, delivering UI/UX improvements, and hardening the codebase. Key outcomes include a crash-free boss encounter flow, a revamped dialogue system with timed text and non-overlapping UI, enhanced VFX feedback, quicker navigation with Numpad Enter, and significant code safety improvements. Key achievements: - Boss Encounter Stability and Tutorial Flow Fix: resolved a crash caused by tutorial completion logic and ensured boss activation occurs only after the entire tutorial. Commits: 4021eeef2a91133d82b0dd530de75572a0a3bb2d, 5581def118ca116da990fee6f22bf6b8c5bcc847, 2e3be4cabcd066d14bd0d176f0ba24639f38a0d3. - Dialogue System Overhaul and UI Improvements: introduced a new dialogue system with timed text sequences, refactored display to prevent overlap, and improved UI/text handling. Commits: 270f7f2f2ce448f0d30fdd0640b7a649516e4d6c, 4a15cb6d34590505bf00e74aa01245ba7974fe8f, ecb916ca0c26c3aba98a4c394233cbdf5277769b, 36f10a5ce9ac25b7107520f6344f8e740ca92456, cc438338045c14f605aad13b6599138f979b05fc, a24371431e6253f123c6068e55c701f978dea2a5, ea21d8ef06c1aef0424d60ebcf8b7d6931a111ed, 4fb18dd06614a381f42cb4d63ec49448c1a588e2. - Visual Effects and Feedback Enhancements: added smoke VFX and sparks with improved animation control and prefab settings. Commits: 6aa53120aa711079ece3f4c7633c1c5c62ad53db, e33006d7ea335a6edca7ec405fb5be0c226d0a72. - Numpad Enter Input Binding: enabled Numpad Enter to trigger EnterTitleScreen for quicker navigation. Commit: 1a563de23ea3007997270262297bc8f854839500. - Code Quality and Maintenance: immutability changes and scene cleanups to improve safety and maintainability. Commits: d120f63056392339ff9b69017d15e2ee4e37c171, 29a34338d3216ca0e7bffb58e6f520bd820ca1b7. Impact and business value: - Increased stability during onboarding and gameplay, reducing crash-related support and churn. - Smoother storytelling and UI interactions improved user engagement and comprehension. - Faster navigation and clear feedback improved player satisfaction and retention. - Cleaner, more maintainable codebase enabling safer future iterations and faster bug fixes. Technologies/skills demonstrated: - Unity/C# development, UI/UX design, VFX control, input binding, refactoring for immutability, scene management, and maintainability-focused engineering.

October 2024

16 Commits • 2 Features

Oct 1, 2024

Month: 2024-10 | Repository: Last-Voyage/Aframax Key features delivered: - Tutorial System Enhancements and Player Guidance: comprehensive onboarding overhaul with visuals, prompts, and progression to improve new player onboarding and tutorial clarity. End-to-end MVP delivered; commits show iterative polish (e4ad5091d7e1462de270754edcd450197dc17d4b, f6a9f8eb066222b40dc9e798e5cde9c0ef3cce6e, 803e3e49c5cf2c849a0440776a556445e44af9ea, 38465348bd8c1d09de18015b2f2dca7140ec7889, 43d9a03d53079bebee584a1029aff90d629daee1). - Boss Encounter and Attacks System Enhancements: redesigned boss encounter flow with event-driven activation and progression from tutorial to boss; boss now spawns after the tutorial completes. Commits include (41a3ff8e9dfacdd68e41493a4c46ee193a4b1250, d0b4fc1234befd1b40e9c5254555b08d63eb6c97, 372022b4e7328059f6315882bc1c46586f5c340d, 182d3bcb9192c4fa98810ef2322a6a5258a2a94a). - Audio Manager Persistence Fixes: fixed audio persistence across scene loads by correcting manager destruction and DontDestroyOnLoad behavior. Commits: 56bc3014f5c3f8c18420cc5ced3b3d9e77073c1f, 57cf8465886a7fa0fe07225b401ba54d31cf3ac2. Major bugs fixed: - Audio Manager Persistence Fixes provided cross-scene reliability for audio, eliminating repeated restarts and ensuring continuity of audio playback during scene transitions. Overall impact and accomplishments: - Significantly improved onboarding experience and progression flow, enabling smoother player ramp to end-game encounters. - Increased gameplay consistency and immersion through reliable audio across scenes. - Enhanced maintainability via naming conventions and targeted editor changes. Technologies/skills demonstrated: - Unity/C#, event-driven design, scene management and lifecycle (DontDestroyOnLoad), audio management, debugging and refactoring.

Activity

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Quality Metrics

Correctness83.0%
Maintainability84.0%
Architecture76.8%
Performance79.8%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#JSONShaderLabTextUnityUnity AssetUnity C#Unity PrefabUnity SceneUnity Shader

Technical Skills

3D Asset Optimization3D Environment Art3D Game Development3D Modeling3D RenderingAnimationAnimation ControllerAsset IntegrationAsset ManagementBackend DevelopmentBug FixingC#C# ScriptingC# programmingCode Cleanup

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Last-Voyage/Aframax

Oct 2024 Apr 2025
6 Months active

Languages Used

C#ShaderLabUnityUnity PrefabUnity AssetUnity SceneYAMLJSON

Technical Skills

C#Code ConventionsCode DocumentationEvent HandlingGame DevelopmentManager Scripting

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