EXCEEDS logo
Exceeds
R1colas

PROFILE

R1colas

Nicolas Guillois enhanced the Styxou/EVC_test repository by delivering a focused feature that improved level visuals through the addition of new scene objects, utilizing Unity’s component-based architecture with Transform, BoxCollider, MeshRenderer, and MeshFilter. He updated PackageManagerSettings to align dependencies and configuration, ensuring smoother builds and greater maintainability. Working primarily in C# and leveraging skills in 3D modeling and game development, Nicolas established clear traceability for his changes via Git commit references. While the work was limited in scope to a single feature over one month, it laid a solid foundation for future asset integration and visual asset expansion.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
639
Activity Months1

Your Network

6 people

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

Month 2026-01: Delivered a focused feature enhancement for Styxou/EVC_test with visual improvements and dependency/config updates. The work centers on enriching level aesthetics and aligning build dependencies for stability. Key features delivered: - Enhanced level visuals by adding new scene objects (GameObjects with Transform, BoxCollider, MeshRenderer, and MeshFilter) to enrich level aesthetics. The feature is tracked under commit e94d2d8dd65e3d8f933f21539c3d8237efec345e. - Updated PackageManagerSettings to reflect changes in dependencies/configuration, ensuring compatibility and smoother builds. Major bugs fixed: - No major bugs fixed reported in the provided data for this month. Overall impact and accomplishments: - Improved visual quality of levels, contributing to a more engaging player experience. - Improved build reliability and maintainability through explicit dependency/configuration updates. - Established a clean traceability path via commit reference for future audits and rollbacks. Technologies/skills demonstrated: - Unity component-based scene construction (Transform, BoxCollider, MeshRenderer, MeshFilter). - Package Manager configuration and dependency management. - Git-based change traceability and documentation of feature work. Business value: - Richer visuals enhance user engagement and perceived quality. - Refined build/configuration process reduces time-to-build and risk of runtime issues during integration.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability60.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

3D modelingUnitygame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Styxou/EVC_test

Jan 2026 Jan 2026
1 Month active

Languages Used

C#

Technical Skills

3D modelingUnitygame development