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Blooguy2

PROFILE

Blooguy2

Rafael Perez developed core gameplay and asset systems for the SkyBeal/KnockAGnome repository over four months, focusing on 3D animation, scene management, and audio integration using Unity and C#. He delivered features such as spline-driven character movement, dynamic scene layouts, and integrated FMOD-based audio, enabling rapid iteration and immersive playtesting. Rafael enhanced asset pipelines by organizing animation suites, refining prefab structures, and updating render pipeline assets, which improved maintainability and future scalability. His work included implementing new character behaviors, particle systems, and collider tuning, resulting in stable, visually rich environments. No major bugs were reported, reflecting careful engineering and testing.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

32Total
Bugs
0
Commits
32
Features
11
Lines of code
460,046
Activity Months4

Work History

April 2025

7 Commits • 3 Features

Apr 1, 2025

January 2025-04 monthly summary for SkyBeal/KnockAGnome focusing on delivering end-to-end gameplay improvements and asset pipeline enhancements. Key features delivered and their business value: Geezer character animation and asset integration with FMOD cache update; gnome jump scare animations and behavior; scene layout refinements with asset/package updates to ensure stability and render readiness. Major bugs fixed: No explicit critical bugs reported; stability improvements implemented via collider refinements and render pipeline/packaging updates to reduce post-release issues. Overall impact: Increased player engagement and immersion through new animations and refined scene setup, with a cleaner asset pipeline that speeds future iterations. Technologies/skills demonstrated: Unity animation workflow, FMOD audio integration, particle systems, GameObject hierarchy, render pipeline assets, and package management.

March 2025

9 Commits • 2 Features

Mar 1, 2025

March 2025 performance summary for SkyBeal/KnockAGnome highlights delivery of major GNOME animation improvements and Unity scene refinements, with a focus on business value, maintainability, and future-ready pipelines. Delivered smoother character animations, clearer asset organization, and improved visuals across modes; resulted in faster iteration and stronger cross-team collaboration.

February 2025

12 Commits • 5 Features

Feb 1, 2025

February 2025 (SkyBeal/KnockAGnome) delivered a solid foundation for playtesting and expanded world-building, with emphasis on scene setup, asset integration, and richer character/dynamic audio. Key work unified baseline visuals and interactions, enabling faster iteration and more immersive gameplay. Highlights: - Established base scene with materials, prefabs, and lighting to enable early playtesting; asset scaffolding supports rapid iteration. - Expanded asset library with environmental assets (stylized rocks, farmhouse) and a mower model, plus a preview scene to accelerate world-building and variety. - Refined scene layout for better play flow by adjusting camera position, object transforms, and scaling. - Implemented spline-driven paths for gameplay and camera movement; updated FMOD cache to reflect changes for accurate audio routing. - Added new gnome animations and audio integration, including multiple animation states and FMOD configurations, enabling richer character movement and soundscape.

January 2025

4 Commits • 1 Features

Jan 1, 2025

January 2025 (2025-01): Delivered the Demo Scene Asset and Pathing Enhancements for SkyBeal/KnockAGnome. This included new demo scene materials, refreshed scene components, transforms, and mesh references, plus spline/path objects for character movement and environmental interactions in Demo.unity. The work was implemented across four commits (aaeba397d0..., b95a909dd4..., 4b5a5f9440..., 63ec3eb4e4...), enabling traceability and incremental validation. No major bugs recorded in this scope; onboarding and testing fidelity are improved. Technologies demonstrated: Unity scene design, spline/path integration, asset/material management, and disciplined version control.

Activity

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Quality Metrics

Correctness78.2%
Maintainability78.2%
Architecture75.6%
Performance74.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FMODUnityUnity AssetUnity Asset FilesUnity YAMLYAML

Technical Skills

3D Animation3D Asset Integration3D Environment Design3D ModelingAnimationAsset IntegrationAsset ManagementAudio IntegrationConfigurationFMOD IntegrationFile System OperationsGame DevelopmentLevel DesignParticle SystemsScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SkyBeal/KnockAGnome

Jan 2025 Apr 2025
4 Months active

Languages Used

C#UnityYAMLFMODUnity AssetUnity Asset FilesUnity YAML

Technical Skills

Asset ManagementFMOD IntegrationGame DevelopmentScene ManagementUnityUnity Engine

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