
Over eight months, Hayjus contributed to the Cozy-Crow/CrowHeist_Prototype repository by building interactive 3D environments, gameplay systems, and modular UI features in Unity using C# and Shader Graph. Their work included level prototyping with greybox workflows, dynamic player movement and dash mechanics, and the integration of puzzle elements such as lock-and-key systems and breakable objects. Hayjus focused on iterative scene design, asset management, and shader-driven visual polish to enhance player engagement and support rapid playtesting. The engineering approach emphasized maintainable code, reusable prefabs, and clear version control, resulting in a robust foundation for scalable gameplay and future content expansion.

December 2025 performance summary for Cozy-Crow/CrowHeist_Prototype. Delivered four core features with gameplay-focused improvements and aligned puzzle mechanics, along with targeted fixes to boost visuals, interaction reliability, and maintainability across the build. Key highlights: - Shark Tank scene overhaul and layout improvements: introduced FinalSharkTank2 with refined object positioning and cabinet prefab adjustments to enhance visual appeal and gameplay flow. (Commits: ad3589d966361c5677d391df77a9b986dc757469; 032cd3463706d7310acbda7bb03c6bd031479481; 841f6c2711fe34103253ccf45f653a6ade01c382; 7b296589c56e683315d6a90c8917830c94f2fbc2) - PixieDustItem levitation tuning: adjusted friction, duration, ramp-up and interaction to improve control and responsiveness. (Commit: 61ae1b807164f36430dcd53b7da067a7802ebedf) - Kitchen layout rotation with divider refinements: added rotation feature and minor divider tweaks for aesthetics and usability. (Commit: a3e3f8e935d4d6acd15d01964ee23a16a9cdcdd4) - Drawer and cabinet lock system with puzzle improvements: introduced new lock/keys interactions and refined the divider puzzle for better player engagement. (Commit: 6cc0da6069ed02fa9daa1f94ce1b3d03c508dc45) Major fixes and quality improvements: - Fixed divider puzzle reliability and enhanced lock/keys interaction to improve player payload. - Adjusted glitter surface check to ensure accurate visual feedback. - Removed non-critical triggers (coffee table & TV Roomba) to streamline gameplay flow and reduce noise. Overall impact and business value: - Visual fidelity and gameplay polish increased player immersion and retention. - Robust, testable puzzle interactions pave the way for additional content and faster iteration. - Clear traceability with commit-linked changes supports easier debugging and future reviews. Technologies/skills demonstrated: - 3D scene composition, asset layout, and prefab usage in Unity - Physics and friction tuning for responsive gameplay - Interaction design for locking mechanisms and puzzle systems - Version control discipline and feature-focused delivery
December 2025 performance summary for Cozy-Crow/CrowHeist_Prototype. Delivered four core features with gameplay-focused improvements and aligned puzzle mechanics, along with targeted fixes to boost visuals, interaction reliability, and maintainability across the build. Key highlights: - Shark Tank scene overhaul and layout improvements: introduced FinalSharkTank2 with refined object positioning and cabinet prefab adjustments to enhance visual appeal and gameplay flow. (Commits: ad3589d966361c5677d391df77a9b986dc757469; 032cd3463706d7310acbda7bb03c6bd031479481; 841f6c2711fe34103253ccf45f653a6ade01c382; 7b296589c56e683315d6a90c8917830c94f2fbc2) - PixieDustItem levitation tuning: adjusted friction, duration, ramp-up and interaction to improve control and responsiveness. (Commit: 61ae1b807164f36430dcd53b7da067a7802ebedf) - Kitchen layout rotation with divider refinements: added rotation feature and minor divider tweaks for aesthetics and usability. (Commit: a3e3f8e935d4d6acd15d01964ee23a16a9cdcdd4) - Drawer and cabinet lock system with puzzle improvements: introduced new lock/keys interactions and refined the divider puzzle for better player engagement. (Commit: 6cc0da6069ed02fa9daa1f94ce1b3d03c508dc45) Major fixes and quality improvements: - Fixed divider puzzle reliability and enhanced lock/keys interaction to improve player payload. - Adjusted glitter surface check to ensure accurate visual feedback. - Removed non-critical triggers (coffee table & TV Roomba) to streamline gameplay flow and reduce noise. Overall impact and business value: - Visual fidelity and gameplay polish increased player immersion and retention. - Robust, testable puzzle interactions pave the way for additional content and faster iteration. - Clear traceability with commit-linked changes supports easier debugging and future reviews. Technologies/skills demonstrated: - 3D scene composition, asset layout, and prefab usage in Unity - Physics and friction tuning for responsive gameplay - Interaction design for locking mechanisms and puzzle systems - Version control discipline and feature-focused delivery
November 2025: Completed key feature refinements in the CrowHeist_Prototype to accelerate prototyping and improve gameplay dynamics. Focused on level design and dash mechanics, with code and design adjustments that boost testing throughput and player feel.
November 2025: Completed key feature refinements in the CrowHeist_Prototype to accelerate prototyping and improve gameplay dynamics. Focused on level design and dash mechanics, with code and design adjustments that boost testing throughput and player feel.
Monthly summary for 2025-08: Delivered key UI and puzzle features for Cozy-Crow/CrowHeist_Prototype, with asset integration and targeted UI cleanup that improve gameplay visibility and stability. Business value includes enhanced in-game currency visibility and a new Bear Trap Puzzle mechanic, establishing groundwork for future content and monetization. Tech accomplishments include Unity UI (CoinsUI canvas), asset integration (RustyMetal.mat, Bear_Trap.fbx), and a UIManager cleanup to remove stale NoiseMeterUI references, ensuring cleaner UI wiring and maintainability.
Monthly summary for 2025-08: Delivered key UI and puzzle features for Cozy-Crow/CrowHeist_Prototype, with asset integration and targeted UI cleanup that improve gameplay visibility and stability. Business value includes enhanced in-game currency visibility and a new Bear Trap Puzzle mechanic, establishing groundwork for future content and monetization. Tech accomplishments include Unity UI (CoinsUI canvas), asset integration (RustyMetal.mat, Bear_Trap.fbx), and a UIManager cleanup to remove stale NoiseMeterUI references, ensuring cleaner UI wiring and maintainability.
July 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering refined level design and maintaining stability while preparing for broader playtests. Key achievements: - Abuelita GreyBox Version 2: Level design refinement delivered. Expanded and refined GreyBox by adjusting positions and scales of Unity scene objects to improve layout and gameplay flow for the Abuelita_GreyBox Version 2 level. Commit: 8470ce1dc85340ebe387d0e4180c76af4a4a7202.
July 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering refined level design and maintaining stability while preparing for broader playtests. Key achievements: - Abuelita GreyBox Version 2: Level design refinement delivered. Expanded and refined GreyBox by adjusting positions and scales of Unity scene objects to improve layout and gameplay flow for the Abuelita_GreyBox Version 2 level. Commit: 8470ce1dc85340ebe387d0e4180c76af4a4a7202.
June 2025 - Cozy-Crow/CrowHeist_Prototype: Delivered Abuelita GreyBox Version 2 playable level with scene setup, including level geometry (cubes, cylinder), camera configuration, and directional light. Polished level with refined coffee table placement for improved aesthetics and playflow. No major bug fixes this month; primary focus was prototyping and delivering a new playable area to accelerate early playtests. Impact: expands the prototyping surface, enables user testing of space usage and level flow, improving iterative feedback loops and design validation. Technologies/skills demonstrated: 3D level design, scene composition, lighting, camera setup, iterative greyboxing, and change-tracking via commits.
June 2025 - Cozy-Crow/CrowHeist_Prototype: Delivered Abuelita GreyBox Version 2 playable level with scene setup, including level geometry (cubes, cylinder), camera configuration, and directional light. Polished level with refined coffee table placement for improved aesthetics and playflow. No major bug fixes this month; primary focus was prototyping and delivering a new playable area to accelerate early playtests. Impact: expands the prototyping surface, enables user testing of space usage and level flow, improving iterative feedback loops and design validation. Technologies/skills demonstrated: 3D level design, scene composition, lighting, camera setup, iterative greyboxing, and change-tracking via commits.
May 2025 – Cozy-Crow/CrowHeist_Prototype: Established a reusable Abuelita GreyBox workflow and completed kitchen greybox prototyping to enable rapid level iteration and design-to-build alignment. No major bugs fixed this month; focus was on feature delivery and prototyping. Key outcomes and technical demonstrations are outlined below for performance review and business value.
May 2025 – Cozy-Crow/CrowHeist_Prototype: Established a reusable Abuelita GreyBox workflow and completed kitchen greybox prototyping to enable rapid level iteration and design-to-build alignment. No major bugs fixed this month; focus was on feature delivery and prototyping. Key outcomes and technical demonstrations are outlined below for performance review and business value.
April 2025 monthly summary — Focused on delivering a solid core gameplay loop, scalable room-level tracking, and pixel-perfect visuals across two Unity projects. Key outcomes include a functional Trash Ball core gameplay with dynamic sizing and player-tied rotation, a room-wide trash counter system with prefabs, a refined pixelator shader pipeline, and a polished Circus 2.0 scene setup for CrowHeist_Prototype. These efforts established a solid foundation for feature expansion and analytics, improved visual fidelity, and a consistent design language across scenes.
April 2025 monthly summary — Focused on delivering a solid core gameplay loop, scalable room-level tracking, and pixel-perfect visuals across two Unity projects. Key outcomes include a functional Trash Ball core gameplay with dynamic sizing and player-tied rotation, a room-wide trash counter system with prefabs, a refined pixelator shader pipeline, and a polished Circus 2.0 scene setup for CrowHeist_Prototype. These efforts established a solid foundation for feature expansion and analytics, improved visual fidelity, and a consistent design language across scenes.
March 2025 performance summary for Cozy-Crow/CrowHeist_Prototype and perkcaan/Game-Workshop-Pre-Production. Delivered visually polished features, stability improvements, and a robust shader-driven aesthetic across two projects. Key business value: enhanced player engagement through tactile environment interactions, refined controls for better player retention, and a repeatable platform for demos and investor pitches.
March 2025 performance summary for Cozy-Crow/CrowHeist_Prototype and perkcaan/Game-Workshop-Pre-Production. Delivered visually polished features, stability improvements, and a robust shader-driven aesthetic across two projects. Key business value: enhanced player engagement through tactile environment interactions, refined controls for better player retention, and a repeatable platform for demos and investor pitches.
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