
Worked on the CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere repository to deliver global visual enhancements for the Jardin des Plantes level, focusing on elevating environmental fidelity and player immersion. The work involved integrating new lighting assets, set dressing, and environmental materials using Unreal Engine Asset workflows, with a strong emphasis on environment art and level design. Established a repeatable process for atmosphere tuning, enabling more efficient future level deliveries. All changes were tracked through clear, maintainable commits to support ongoing asset maintenance and audits. The approach prioritized asset integration and lighting improvements, resulting in a more immersive and visually cohesive game environment.
June 2025 performance summary for CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere focused on delivering high-fidelity environmental visuals for Jardin des Plantes. Completed global level visual enhancements including new lighting assets, set dressing, and environmental materials to elevate atmosphere and player immersion. Work is tracked via clear commits and integrated into the main branch for future maintenance and asset pipelines.
June 2025 performance summary for CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere focused on delivering high-fidelity environmental visuals for Jardin des Plantes. Completed global level visual enhancements including new lighting assets, set dressing, and environmental materials to elevate atmosphere and player immersion. Work is tracked via clear commits and integrated into the main branch for future maintenance and asset pipelines.

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