
Contributed to environment and asset development for TheForgotten and CoeurDeVilleEnLumiere repositories, focusing on 3D art, asset integration, and level design using Unreal Engine. Expanded asset pipelines by importing and managing props, environmental assets, and VFX to enhance scene realism and visual fidelity. Delivered new blockout meshes, foliage, and building variants for Peyrou and Jardin des Plantes, supporting richer world-building and exploration features. Addressed rendering and visual consistency bugs, such as curtain mesh issues and bush color mismatches, to stabilize visuals and streamline QA. Emphasized asset versioning and workflow improvements, enabling faster iteration and smoother future content expansion.
June 2025: Delivered major environment updates for the CoeurDeVilleEnLumiere project, focusing on Peyrou and Jardin des Plantes. Expanded Peyrou blockout with new meshes, foliage, cables, lights, and multiple building variants; integrated Peyrou huts and JDP plants to broaden level content and visual richness. Added Jardin des Plantes vegetation and updated plant models to enhance realism. Fixed key visual issues (bush color consistency in JDP; bow positions, lighting, ice chunks, UI cleanup, and smoothing in Peyrou) to stabilize visuals and reduce rework. Strengthened asset integration and versioning, enabling faster iteration and smoother future content expansion.
June 2025: Delivered major environment updates for the CoeurDeVilleEnLumiere project, focusing on Peyrou and Jardin des Plantes. Expanded Peyrou blockout with new meshes, foliage, cables, lights, and multiple building variants; integrated Peyrou huts and JDP plants to broaden level content and visual richness. Added Jardin des Plantes vegetation and updated plant models to enhance realism. Fixed key visual issues (bush color consistency in JDP; bow positions, lighting, ice chunks, UI cleanup, and smoothing in Peyrou) to stabilize visuals and reduce rework. Strengthened asset integration and versioning, enabling faster iteration and smoother future content expansion.
May 2025 monthly summary for CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere. Key feature delivered: Peyrou Blockout Environment Asset Expansion. Expanded game environment with new Peyrou blockout assets including meshes and external actors for the Peyrou area and its Maison. The update supports richer level design, faster iteration, and lays groundwork for exploration features. No high-severity bugs reported this month; focus on asset delivery and environment content expansion.
May 2025 monthly summary for CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere. Key feature delivered: Peyrou Blockout Environment Asset Expansion. Expanded game environment with new Peyrou blockout assets including meshes and external actors for the Peyrou area and its Maison. The update supports richer level design, faster iteration, and lays groundwork for exploration features. No high-severity bugs reported this month; focus on asset delivery and environment content expansion.
March 2025 monthly summary for TheForgotten focusing on asset pipeline, visual fidelity, and environment polish. The month delivered a comprehensive expansion of the asset import pipeline, added key environmental and prop assets, refreshed artwork, and integrated VFX to raise scene realism. A critical rendering bug affecting curtain meshes was resolved, improving stability and QA outcomes.
March 2025 monthly summary for TheForgotten focusing on asset pipeline, visual fidelity, and environment polish. The month delivered a comprehensive expansion of the asset import pipeline, added key environmental and prop assets, refreshed artwork, and integrated VFX to raise scene realism. A critical rendering bug affecting curtain meshes was resolved, improving stability and QA outcomes.

Overview of all repositories you've contributed to across your timeline