
Céline Alam developed and integrated 3D environment assets for the CoeurDeVilleEnLumiere and TheForgotten repositories, focusing on expanding level content and improving visual fidelity. She built out asset pipelines in Unreal Engine, managing asset import, material assignment, and environment polish to support richer scene assembly and faster iteration. Her work included creating and updating meshes, foliage, and props, as well as resolving rendering and visual consistency bugs. Using skills in 3D Art, Asset Integration, and Environment Art, Céline enabled smoother workflows and more stable environments, laying the groundwork for enhanced player exploration and streamlined future content delivery across both projects.

June 2025: Delivered major environment updates for the CoeurDeVilleEnLumiere project, focusing on Peyrou and Jardin des Plantes. Expanded Peyrou blockout with new meshes, foliage, cables, lights, and multiple building variants; integrated Peyrou huts and JDP plants to broaden level content and visual richness. Added Jardin des Plantes vegetation and updated plant models to enhance realism. Fixed key visual issues (bush color consistency in JDP; bow positions, lighting, ice chunks, UI cleanup, and smoothing in Peyrou) to stabilize visuals and reduce rework. Strengthened asset integration and versioning, enabling faster iteration and smoother future content expansion.
June 2025: Delivered major environment updates for the CoeurDeVilleEnLumiere project, focusing on Peyrou and Jardin des Plantes. Expanded Peyrou blockout with new meshes, foliage, cables, lights, and multiple building variants; integrated Peyrou huts and JDP plants to broaden level content and visual richness. Added Jardin des Plantes vegetation and updated plant models to enhance realism. Fixed key visual issues (bush color consistency in JDP; bow positions, lighting, ice chunks, UI cleanup, and smoothing in Peyrou) to stabilize visuals and reduce rework. Strengthened asset integration and versioning, enabling faster iteration and smoother future content expansion.
May 2025 monthly summary for CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere. Key feature delivered: Peyrou Blockout Environment Asset Expansion. Expanded game environment with new Peyrou blockout assets including meshes and external actors for the Peyrou area and its Maison. The update supports richer level design, faster iteration, and lays groundwork for exploration features. No high-severity bugs reported this month; focus on asset delivery and environment content expansion.
May 2025 monthly summary for CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere. Key feature delivered: Peyrou Blockout Environment Asset Expansion. Expanded game environment with new Peyrou blockout assets including meshes and external actors for the Peyrou area and its Maison. The update supports richer level design, faster iteration, and lays groundwork for exploration features. No high-severity bugs reported this month; focus on asset delivery and environment content expansion.
March 2025 monthly summary for TheForgotten focusing on asset pipeline, visual fidelity, and environment polish. The month delivered a comprehensive expansion of the asset import pipeline, added key environmental and prop assets, refreshed artwork, and integrated VFX to raise scene realism. A critical rendering bug affecting curtain meshes was resolved, improving stability and QA outcomes.
March 2025 monthly summary for TheForgotten focusing on asset pipeline, visual fidelity, and environment polish. The month delivered a comprehensive expansion of the asset import pipeline, added key environmental and prop assets, refreshed artwork, and integrated VFX to raise scene realism. A critical rendering bug affecting curtain meshes was resolved, improving stability and QA outcomes.
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