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Mathys Hymon

PROFILE

Mathys Hymon

Mathys Hymon developed core gameplay systems and UI features for the CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere repository over a two-month period, focusing on scalable infrastructure and player experience. He implemented a tram system using Unreal Engine Blueprints and spline-based asset management, enabling dynamic in-game transportation. Mathys also built a persistent save and leaderboard system, leveraging Unreal Engine configuration and data assets to track player progress and rankings. His work included UI enhancements such as color-coded leaderboards and integrated end-screen credits, as well as visual improvements using the Material Editor. The solutions demonstrated thoughtful code organization and supported rapid iteration for future features.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

14Total
Bugs
2
Commits
14
Features
6
Lines of code
7
Activity Months2

Work History

June 2025

12 Commits • 4 Features

Jun 1, 2025

June 2025: Delivered foundational tram system and player progression features, improved UI readability, and stabilized runtime for a more engaging and reliable player experience. The work enhances core gameplay, supports longer-term feature growth, and lays groundwork for analytics-driven improvements.

May 2025

2 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere focusing on feature delivery and foundational gameplay work. The month saw two key features delivered and groundwork for item pickup functionality, along with asset expansion via a new playable map. There were no major bugs fixed in May; the emphasis was on delivering core capabilities and enabling faster future iterations.

Activity

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Quality Metrics

Correctness77.2%
Maintainability77.2%
Architecture74.2%
Performance67.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

Data AssetsINIUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnreal Engine ConfigurationUnrealScript

Technical Skills

Asset ManagementConfigurationGame DevelopmentInput MappingLeaderboard ImplementationLevel DesignMaterial EditorSave SystemUI DesignUI DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere

May 2025 Jun 2025
2 Months active

Languages Used

Unreal Engine ConfigurationData AssetsINIUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

Game DevelopmentLevel DesignUnreal EngineAsset ManagementConfigurationInput Mapping

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