
Worked on WS-Vehicle-ArtFX, developing it from initial bootstrap to a data-driven, plugin-ready Unreal Engine project with core gameplay loops and robust stabilization. Established the baseline repository structure, implemented a generic save system with crate-level checkpoints, and integrated 3D assets using Blueprint and UnrealScript. Delivered key gameplay features such as chaos vehicle support, a forklift system, player launch mechanics, and a hold-time mechanic linked to data assets. Enhanced level lifecycle with load, save, and progression flows, while refining player controls and UI elements. Addressed critical bugs affecting level loading, input interactions, and save system reliability to improve overall project stability.
February 2025 (2025-02) — WS-Vehicle-ArtFX progressed from bootstrap to a data-driven, plugin-ready engine with core gameplay loops and stabilization. Delivered baseline project scaffolding, a robust save system, data asset integration, and a suite of gameplay features enabling playable scenarios. Implemented a polygon pack workflow for assets, introduced chaos vehicle plugin, and expanded level lifecycle (load/save/progression). Refined player control, added pause UI, and introduced hold-time mechanics linked to data assets. Addressed a set of critical stability issues that improved reliability in level loading, input interactions, and UI flows.
February 2025 (2025-02) — WS-Vehicle-ArtFX progressed from bootstrap to a data-driven, plugin-ready engine with core gameplay loops and stabilization. Delivered baseline project scaffolding, a robust save system, data asset integration, and a suite of gameplay features enabling playable scenarios. Implemented a polygon pack workflow for assets, introduced chaos vehicle plugin, and expanded level lifecycle (load/save/progression). Refined player control, added pause UI, and introduced hold-time mechanics linked to data assets. Addressed a set of critical stability issues that improved reliability in level loading, input interactions, and UI flows.

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