
Worked on visual and asset improvements across two Unreal Engine projects, focusing on both level design and VFX asset management. For the TheForgotten repository, delivered a visual upgrade to the Labo_Build.umap level by implementing Set Dressing V2, validating changes through binary asset comparisons and maintaining clear version control. In the CoeurDeVilleEnLumiere repository, developed a VFX Asset Testing Suite that consolidated asset testing, animated emotes, and asset reorganization, establishing a repeatable workflow for visual fidelity validation. Utilized skills in Animation, Asset Integration, and VFX Creation to streamline collaboration between art, engine, and QA teams, enhancing asset quality assurance.
June 2025 focused on delivering the VFX Asset Testing Suite for the CoeurDeVilleEnLumiere project. The initiative consolidated Unreal Engine VFX asset testing and evolution, encompassing new assets, animated assets (emotes), asset reorganizations, map/test map updates, and associated texture/material changes to validate visual fidelity. This work established a repeatable validation workflow, enabling faster feedback and higher confidence in asset quality across builds.
June 2025 focused on delivering the VFX Asset Testing Suite for the CoeurDeVilleEnLumiere project. The initiative consolidated Unreal Engine VFX asset testing and evolution, encompassing new assets, animated assets (emotes), asset reorganizations, map/test map updates, and associated texture/material changes to validate visual fidelity. This work established a repeatable validation workflow, enabling faster feedback and higher confidence in asset quality across builds.
March 2025 monthly summary for anthonybl1511/TheForgotten focused on delivering a visual upgrade for the Level Asset Set Dressing (Set Dressing V2). The work updated Labo_Build.umap visuals to reflect Set Dressing V2 and was validated through binary asset differences showing updated visuals and layout. No major bugs were reported fixed this month; the effort was primarily feature delivery and polish.
March 2025 monthly summary for anthonybl1511/TheForgotten focused on delivering a visual upgrade for the Level Asset Set Dressing (Set Dressing V2). The work updated Labo_Build.umap visuals to reflect Set Dressing V2 and was validated through binary asset differences showing updated visuals and layout. No major bugs were reported fixed this month; the effort was primarily feature delivery and polish.

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