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Claire Benes

PROFILE

Claire Benes

Claire Benes developed a cohesive game UI framework and enhanced character presentation across two Unreal Engine projects, Mathys-Hymon/WS-Vehicle-ArtFX and CoeurDeVilleEnLumiere. She implemented a robust Main Menu system, reusable UI components, and gameplay visual assets using Blueprint scripting and C++, focusing on user flow and stability. Claire also integrated a tilt-based character rotation system and configured an AsyncLoadingScreen plugin to streamline loading experiences and asset management. Her work addressed navigation bugs, improved onboarding with tutorial assets, and established scalable foundations for future UX improvements, demonstrating depth in UI/UX design, plugin development, and asset integration within Unreal Engine.

Overall Statistics

Feature vs Bugs

93%Features

Repository Contributions

35Total
Bugs
1
Commits
35
Features
13
Lines of code
11,280
Activity Months2

Work History

June 2025

4 Commits • 2 Features

Jun 1, 2025

June 2025 Monthly Summary for CoeurDeVilleEnLumiere project: Delivered core features to stabilize character presentation and enhance the user loading experience, while laying groundwork for future polish. Implemented a tilt-based character rotation system and removed the TiltedCharacter asset. Integrated and configured a customizable AsyncLoadingScreen plugin to improve perceived loading performance without relying on level streaming. These changes reduce friction for players, streamline asset management, and provide a scalable foundation for future UX and gameplay polish.

February 2025

31 Commits • 11 Features

Feb 1, 2025

February 2025 (2025-02) monthly summary for Mathys-Hymon/WS-Vehicle-ArtFX. Focused on delivering a cohesive game UI framework, improving user flow, and hardening stability. Key work centered on a robust Main Menu system and a suite of UI components that enable faster game start, clearer navigation, and richer in-game dialogs, alongside gameplay visual assets and level navigation. Key features delivered: - Main Menu System: initial UI with navigation, blur effect, and integration with the option system. - UI stack: Option Menu, PopUp dialogs, Win/Lose screens, Level Menu System, and Button Animations, enabling a consistent, reusable UI layer. - UX enhancements: Main Menu UX improvements including feedback mechanisms, a corner overlay button, a game tutorial popup, level menu feedback, and a back navigation indicator. - Gameplay visuals: Conveyor Belt asset added to enhance level aesthetics and feedback. - Level/menu flow: Level Menu System with level selection and level box components; Button Animations and related UI transitions. - Minor UI polish: UI Option Size Adjustment to improve layout consistency. - Tutorial assets: ongoing work on signs/feedback and tutorial assets; addition of a tutorial popup asset to improve onboarding. Major bugs fixed: - Main Menu Stability: fixes for overlay anchors, ensuring the level box is properly re-added when returning to menus, and addressing regression scenarios. - Timing handling: corrected seconds-to-minutes conversion to ensure consistent level timers. - Regression and PC issues: addressed unbranch-related regressions and PC-specific inconsistencies. Overall impact and accomplishments: - Delivered a scalable, cohesive UI framework that accelerates game start, reduces confusion during onboarding, and supports future content (levels, tutorials, and dialogs). - Strengthened platform stability (notably PC) and reduced risk of navigation-related bugs in the main menu and level flows. - Established a foundation for richer UX through tutorial prompts, feedback signals, and improved navigation semantics, enabling faster iteration on gameplay experiences. Technologies and skills demonstrated: - UI/UX design and user flow optimization for game menus - Asset integration and UI component composition (Main Menu, Option Menu, PopUp, Level Menu, Button Animations) - Incremental delivery with commit-based iteration and targeted bug fixes - Basic performance-conscious UI polishing (blur effects, anchors, transitions)

Activity

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Quality Metrics

Correctness70.0%
Maintainability70.0%
Architecture69.6%
Performance68.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintC++INIUPASSETUassetUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

3D Asset IntegrationAnimationAsset ManagementBlueprintBlueprint ScriptingC++Character RiggingGame DevelopmentLevel DesignPlugin DevelopmentSlate UIUI DevelopmentUI/UX DesignUnreal Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Mathys-Hymon/WS-Vehicle-ArtFX

Feb 2025 Feb 2025
1 Month active

Languages Used

BlueprintUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

3D Asset IntegrationAsset ManagementBlueprint ScriptingGame DevelopmentLevel DesignUI Development

CoeurDeVilleEnLumiere/CoeurDeVilleEnLumiere

Jun 2025 Jun 2025
1 Month active

Languages Used

C++INIUPASSETUassetUnrealScript

Technical Skills

AnimationBlueprintC++Character RiggingGame DevelopmentPlugin Development

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