EXCEEDS logo
Exceeds
zoe-la-molle

PROFILE

Zoe-la-molle

Worked on the GroupeRadio4 repository to deliver features enhancing both immersion and usability in a Unity-based game. Developed and refined radio wave enemy visualizations using ShaderLab and C#, tuning shader parameters for stable, responsive effects. Integrated environmental audio emitters, such as water and neon lights, aligning soundscapes with visual cues to improve user experience. Addressed a critical AI bug by correcting attack logic, ensuring reliable enemy behavior. Contributed to UI and UX polish through layout, font, and lighting adjustments. Demonstrated strengths in audio integration, shader programming, and scene optimization, consistently maintaining clear change traceability and a focus on asset management.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

8Total
Bugs
1
Commits
8
Features
3
Lines of code
50,016
Activity Months2

Your Network

48 people

Same Organization

@rubika-edu.com
37

Shared Repositories

11

Work History

June 2025

2 Commits • 1 Features

Jun 1, 2025

Concise monthly performance summary for 2025-06 focused on business impact and technical delivery for GroupeRadio4. Highlights the key feature delivered, associated commits, and overall value to the project and team.

April 2025

6 Commits • 2 Features

Apr 1, 2025

April 2025 performance summary for VictorLeFurtif/GroupeRadio4: Delivered key features to enhance immersion, fixed critical AI bug to ensure correct attack mechanics, and completed UI/UX polish to improve usability and aesthetics. These changes boosted user engagement, reliability, and perceived quality, while demonstrating expertise in audio-visual asset integration, AI debugging, and frontend polish.

Activity

Loading activity data...

Quality Metrics

Correctness77.4%
Maintainability77.4%
Architecture70.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity Asset

Technical Skills

3D ModelingAI BehaviorAsset ManagementAudio DesignAudio EngineeringAudio IntegrationGame DevelopmentLevel DesignPlayer ControllerPrefab ManagementScene OptimizationShader ImplementationShader ProgrammingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VictorLeFurtif/GroupeRadio4

Apr 2025 Jun 2025
2 Months active

Languages Used

C#ShaderLabUnityUnity Asset

Technical Skills

3D ModelingAI BehaviorAsset ManagementAudio DesignAudio EngineeringAudio Integration