EXCEEDS logo
Exceeds
zoe-la-molle

PROFILE

Zoe-la-molle

Victor Henriot contributed to the GroupeRadio4 repository by developing immersive audio-visual features and refining gameplay systems using Unity and C#. He enhanced player experience through shader programming for radio wave enemy visualization, tuning parameters for visual stability, and integrating environmental sound emitters that align with scene elements like water and neon lights. Victor also addressed AI behavior by fixing self-targeting bugs, ensuring correct attack logic, and polished UI/UX with layout and lighting improvements. His work demonstrated depth in asset management, audio integration, and scene optimization, resulting in a more reliable, engaging, and visually cohesive game environment over a focused two-month period.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

8Total
Bugs
1
Commits
8
Features
3
Lines of code
50,016
Activity Months2

Work History

June 2025

2 Commits • 1 Features

Jun 1, 2025

Concise monthly performance summary for 2025-06 focused on business impact and technical delivery for GroupeRadio4. Highlights the key feature delivered, associated commits, and overall value to the project and team.

April 2025

6 Commits • 2 Features

Apr 1, 2025

April 2025 performance summary for VictorLeFurtif/GroupeRadio4: Delivered key features to enhance immersion, fixed critical AI bug to ensure correct attack mechanics, and completed UI/UX polish to improve usability and aesthetics. These changes boosted user engagement, reliability, and perceived quality, while demonstrating expertise in audio-visual asset integration, AI debugging, and frontend polish.

Activity

Loading activity data...

Quality Metrics

Correctness77.4%
Maintainability77.4%
Architecture70.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity Asset

Technical Skills

3D ModelingAI BehaviorAsset ManagementAudio DesignAudio EngineeringAudio IntegrationGame DevelopmentLevel DesignPlayer ControllerPrefab ManagementScene OptimizationShader ImplementationShader ProgrammingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VictorLeFurtif/GroupeRadio4

Apr 2025 Jun 2025
2 Months active

Languages Used

C#ShaderLabUnityUnity Asset

Technical Skills

3D ModelingAI BehaviorAsset ManagementAudio DesignAudio EngineeringAudio Integration

Generated by Exceeds AIThis report is designed for sharing and indexing