
Contributed to The Herd repository by delivering four core features over two months, focusing on environmental art and visual fidelity in Unity Engine. Developed and integrated a Terrain Texture Pack and Environment Asset Expansion, introducing new textures, spruce trees, rocks, and a moving leaves shader to enhance scene realism. Implemented night-time post-processing using Unity Shader Graph and C#, coordinating global volume profiles for believable lighting and atmosphere. Managed asset integration and scene setup to ensure consistency across environments, establishing a scalable workflow for future updates. The work emphasized iterative validation, efficient asset management, and advanced material editing without reported bugs.
October 2025 — The Herd project delivered two major features focused on visual fidelity: Night Time Post-Processing Visuals and Environmental Art integration. The Night Time post-processing update introduces a dedicated Night PP scene with WhiteBalance, ColorAdjustments, ShadowsMidtonesHighlights, and Vignette, coordinated via global volume profile changes to create a believable nighttime atmosphere. The Environmental Art effort adds spruce tree models and prefabs, with lighting and material refinements and assets integrated across scenes to improve environmental fidelity. These deliverables enhance immersion, support feature parity for nighttime gameplay, and establish a reusable workflow for cross-scene asset integration.
October 2025 — The Herd project delivered two major features focused on visual fidelity: Night Time Post-Processing Visuals and Environmental Art integration. The Night Time post-processing update introduces a dedicated Night PP scene with WhiteBalance, ColorAdjustments, ShadowsMidtonesHighlights, and Vignette, coordinated via global volume profile changes to create a believable nighttime atmosphere. The Environmental Art effort adds spruce tree models and prefabs, with lighting and material refinements and assets integrated across scenes to improve environmental fidelity. These deliverables enhance immersion, support feature parity for nighttime gameplay, and establish a reusable workflow for cross-scene asset integration.
Monthly summary for Sep 2025: Delivered core visual and environmental content for The Herd (GDD-Minor-GTV3A/The-Herd), focusing on business value through realism and faster iteration. Key features include a Terrain Texture Pack with a dedicated test scene to validate textures in isolation and across terrains, and an Environment Asset Expansion featuring Spruce Trees, Rocks, and a Moving Leaves Shader, all integrated into the TerrainTextureTest scene for quick validation and iterative design. No major bugs reported this period; features were delivered on schedule with clear commit references. This work establishes a scalable foundation for future art passes and content updates, improving level polish and production throughput.
Monthly summary for Sep 2025: Delivered core visual and environmental content for The Herd (GDD-Minor-GTV3A/The-Herd), focusing on business value through realism and faster iteration. Key features include a Terrain Texture Pack with a dedicated test scene to validate textures in isolation and across terrains, and an Environment Asset Expansion featuring Spruce Trees, Rocks, and a Moving Leaves Shader, all integrated into the TerrainTextureTest scene for quick validation and iterative design. No major bugs reported this period; features were delivered on schedule with clear commit references. This work establishes a scalable foundation for future art passes and content updates, improving level polish and production throughput.

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