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Daniyal Ahmad

PROFILE

Daniyal Ahmad

Ahmad Daniyal developed core gameplay systems for The Herd, focusing on both feature depth and runtime efficiency. He built a bolt-action rifle weapon system with bullet projectiles, implementing C# scripting in Unity to handle firing mechanics, ammo management, and collision detection. To optimize performance, he introduced object pooling for bullets, reducing memory allocations and garbage collection overhead. Ahmad also delivered an automatic dog herding system, integrating AI behavior and event-driven controls through the DogHerdZone and whistle-tool. His work in the GDD-Minor-GTV3A/The-Herd repository enhanced scene architecture, supporting scalable herd automation and laying a foundation for future feature expansion.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
2
Lines of code
655
Activity Months1

Work History

October 2025

4 Commits • 2 Features

Oct 1, 2025

October 2025 monthly summary for The Herd: Delivered essential gameplay features with performance optimization and automation, driving gameplay depth and runtime efficiency. Highlights include a bolt-action rifle with bullet projectiles and a reusable object pool for bullets, and an automatic dog herding system integrated with DogHerdZone and whistle-tool controls. Stability work improved collision detection, bullet lifecycle, and scene/event infrastructure to support scalable herd behavior and future feature expansion.

Activity

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Quality Metrics

Correctness90.0%
Maintainability85.0%
Architecture85.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity PrefabUnity Scene

Technical Skills

AI BehaviorAsset ManagementC# ScriptingEvent SystemGame DevelopmentObject PoolingObject-Oriented ProgrammingPerformance OptimizationPhysics SimulationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDD-Minor-GTV3A/The-Herd

Oct 2025 Oct 2025
1 Month active

Languages Used

C#UnityUnity PrefabUnity Scene

Technical Skills

AI BehaviorAsset ManagementC# ScriptingEvent SystemGame DevelopmentObject Pooling