
Ahmad Daniyal developed core gameplay systems for The Herd, focusing on both feature depth and runtime efficiency. He built a bolt-action rifle weapon system with bullet projectiles, implementing C# scripting in Unity to handle firing mechanics, ammo management, and collision detection. To optimize performance, he introduced object pooling for bullets, reducing memory allocations and garbage collection overhead. Ahmad also delivered an automatic dog herding system, integrating AI behavior and event-driven controls through the DogHerdZone and whistle-tool. His work in the GDD-Minor-GTV3A/The-Herd repository enhanced scene architecture, supporting scalable herd automation and laying a foundation for future feature expansion.
October 2025 monthly summary for The Herd: Delivered essential gameplay features with performance optimization and automation, driving gameplay depth and runtime efficiency. Highlights include a bolt-action rifle with bullet projectiles and a reusable object pool for bullets, and an automatic dog herding system integrated with DogHerdZone and whistle-tool controls. Stability work improved collision detection, bullet lifecycle, and scene/event infrastructure to support scalable herd behavior and future feature expansion.
October 2025 monthly summary for The Herd: Delivered essential gameplay features with performance optimization and automation, driving gameplay depth and runtime efficiency. Highlights include a bolt-action rifle with bullet projectiles and a reusable object pool for bullets, and an automatic dog herding system integrated with DogHerdZone and whistle-tool controls. Stability work improved collision detection, bullet lifecycle, and scene/event infrastructure to support scalable herd behavior and future feature expansion.

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