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Atis

PROFILE

Atis

During two months on the GDD-Minor-GTV3A/The-Herd repository, Fear developed core game infrastructure and gameplay systems using Unity and C#. He delivered a Ground Layer System integrated at startup, enabling robust asset tagging and improved ground interaction logic. Fear established level scaffolding, introduced new layers for obstacles and fog of war, and implemented enemy AI groundwork with behavior trees and state machines. His work included scene management, project reorganization, and code cleanup to enhance maintainability and build stability. By resolving compile errors, replacing plugins, and automating configuration, Fear enabled faster iteration, safer deployments, and a more reliable development workflow.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

30Total
Bugs
2
Commits
30
Features
11
Lines of code
175,000
Activity Months2

Work History

October 2025

27 Commits • 9 Features

Oct 1, 2025

October 2025 (Month: 2025-10) — The Herd repository (GDD-Minor-GTV3A/The-Herd) performance and maintainability sprint. Delivered core level scaffolding, stability improvements, enemy and AI groundwork, and substantial scene/structure refinements while squashing legacy clutter. Focused on business value: faster feature iteration, more stable builds, and cleaner project organization.

September 2025

3 Commits • 2 Features

Sep 1, 2025

Concise monthly summary for September 2025 focused on delivering core game infrastructure improvements, validating gameplay interactions, and improving QA readiness. Key outcomes include a robust Ground Layer System integrated into startup, asset tagging/organization for ground interactions, and a dedicated Sheep & Player Interaction Test Scene with supporting QA docs.

Activity

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Quality Metrics

Correctness80.4%
Maintainability80.0%
Architecture76.0%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#CSharpUnityUnity AssetUnity Asset FilesXML

Technical Skills

3D ModelingAIAI ProgrammingAsset ManagementBehavior TreesC#Code CleanupConfigurationEditor ScriptingFile ManagementFile OrganizationFile System ManagementGame DevelopmentLevel DesignProject Configuration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDD-Minor-GTV3A/The-Herd

Sep 2025 Oct 2025
2 Months active

Languages Used

C#Unity AssetXMLCSharpUnityUnity Asset Files

Technical Skills

C#Game DevelopmentProject ConfigurationScene ManagementUnityUnity Development

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