
Guillemot Elwann contributed to the GDD-Minor-GTV3A/The-Herd repository by developing foundational gameplay systems over a two-month period. He built a modular in-game economy framework using C# and ScriptableObjects, enabling future monetization and player engagement through currency management and trading flows. Elwann also engineered a scalable AudioManager with event-driven architecture and object pooling to optimize audio playback for both music and sound effects. Additionally, he implemented a Shaman AI state machine with NavMesh-based navigation, improving AI behavior fidelity. His work emphasized maintainability and integration readiness, with thorough documentation updates and non-functional codebase cleanup to support ongoing development.
October 2025 (2025-10) monthly summary for GDD-Minor-GTV3A/The-Herd. Highlights include delivering a scalable AudioManager for cohesive audio playback (SFX and music) with ScriptableObjects, object pooling, and an event-driven approach, and implementing a Shaman AI state machine with idle and walking states plus navigation support via NavMesh. The work included AI-driven refactoring that touched audio management, test-scene NavMesh updates, and documentation improvements. These changes reduce runtime audio allocations, improve AI behavior fidelity, and enhance maintainability through clearer docs.
October 2025 (2025-10) monthly summary for GDD-Minor-GTV3A/The-Herd. Highlights include delivering a scalable AudioManager for cohesive audio playback (SFX and music) with ScriptableObjects, object pooling, and an event-driven approach, and implementing a Shaman AI state machine with idle and walking states plus navigation support via NavMesh. The work included AI-driven refactoring that touched audio management, test-scene NavMesh updates, and documentation improvements. These changes reduce runtime audio allocations, improve AI behavior fidelity, and enhance maintainability through clearer docs.
September 2025 monthly summary for GDD-Minor-GTV3A/The-Herd. Implemented the core in-game economy framework and completed targeted repo hygiene work, establishing a solid foundation for monetization and future gameplay systems. The work focused on delivering a modular, integration-ready economy while keeping the codebase clean and maintainable.
September 2025 monthly summary for GDD-Minor-GTV3A/The-Herd. Implemented the core in-game economy framework and completed targeted repo hygiene work, establishing a solid foundation for monetization and future gameplay systems. The work focused on delivering a modular, integration-ready economy while keeping the codebase clean and maintainable.

Overview of all repositories you've contributed to across your timeline