
Contributed to GDD-Minor-GTV3A/The-Herd by building foundational gameplay systems over two months, focusing on modularity and maintainability. Developed an in-game economy framework using C# and ScriptableObjects, enabling currency management, wallet functionality, and trading flows to support future monetization. Designed and implemented an AudioManager system with event-driven architecture and object pooling to optimize audio playback for both music and sound effects. Enhanced AI behavior by introducing a state machine-driven Shaman character with NavMesh-based navigation. Improved documentation and repository hygiene, ensuring integration readiness and clear technical references. Work emphasized Unity best practices, data management, and scalable, testable code structures.
October 2025 (2025-10) monthly summary for GDD-Minor-GTV3A/The-Herd. Highlights include delivering a scalable AudioManager for cohesive audio playback (SFX and music) with ScriptableObjects, object pooling, and an event-driven approach, and implementing a Shaman AI state machine with idle and walking states plus navigation support via NavMesh. The work included AI-driven refactoring that touched audio management, test-scene NavMesh updates, and documentation improvements. These changes reduce runtime audio allocations, improve AI behavior fidelity, and enhance maintainability through clearer docs.
October 2025 (2025-10) monthly summary for GDD-Minor-GTV3A/The-Herd. Highlights include delivering a scalable AudioManager for cohesive audio playback (SFX and music) with ScriptableObjects, object pooling, and an event-driven approach, and implementing a Shaman AI state machine with idle and walking states plus navigation support via NavMesh. The work included AI-driven refactoring that touched audio management, test-scene NavMesh updates, and documentation improvements. These changes reduce runtime audio allocations, improve AI behavior fidelity, and enhance maintainability through clearer docs.
September 2025 monthly summary for GDD-Minor-GTV3A/The-Herd. Implemented the core in-game economy framework and completed targeted repo hygiene work, establishing a solid foundation for monetization and future gameplay systems. The work focused on delivering a modular, integration-ready economy while keeping the codebase clean and maintainable.
September 2025 monthly summary for GDD-Minor-GTV3A/The-Herd. Implemented the core in-game economy framework and completed targeted repo hygiene work, establishing a solid foundation for monetization and future gameplay systems. The work focused on delivering a modular, integration-ready economy while keeping the codebase clean and maintainable.

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