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Dymo Waltheer

PROFILE

Dymo Waltheer

Over a two-month period, contributed to GDD-Minor-GTV3A/The-Herd by developing and refining narrative systems in Unity using C# and Ink. Delivered an enhanced dialogue system with Ink integration, supporting branching conversations and a unified user interface, while also implementing a dynamic NPC dialogue system that adapts to quest progression states. The work included UI overhaul, asset integration, and code refactoring to improve maintainability and streamline content iteration. Introduced reusable Ink templates for dialogue and quest authoring, reducing content creation overhead. Focused on robust data and logic separation, the solutions enable scalable narrative design and more efficient quest management workflows.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
2
Lines of code
59,021
Activity Months2

Your Network

35 people

Work History

October 2025

2 Commits • 1 Features

Oct 1, 2025

October 2025 – The Herd (The-Herd, repo: GDD-Minor-GTV3A). Delivered the NPC Dialogue System with Quest Progression, enabling dynamic, quest-state aware conversations for Vesna NPCs with branching based on accepted, declined, or completed states. Introduced a reusable Ink-based dialogue/quest template to streamline content creation and reduce authoring time. No major bugs fixed this month. Impact: enhances narrative immersion and consistency while reducing content-creation overhead, enabling faster iteration on questlines. Technologies/skills demonstrated: state-driven dialogue, Ink templates, updated dialogue manager, and robust data/logic separation for maintainable content development.

September 2025

6 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for GDD-Minor-GTV3A/The-Herd: Delivered a consolidated Enhanced Dialogue System with Ink integration and an accompanying UI overhaul. The core feature provides a prototype Ink-based dialogue system with triggering and branching choices, integrated into a single, user-facing workflow. Added a Vesna portrait, custom dialogue font, and UI polish, along with font assets and pixel-art rendering considerations. The UI layout was refactored and asset cleanup completed to improve maintainability and visual consistency.

Activity

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Quality Metrics

Correctness83.8%
Maintainability82.6%
Architecture80.0%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#InkUnityUnity Asset

Technical Skills

AnimationAsset IntegrationAsset ManagementC# ScriptingCode RefactoringDialogue SystemGame DevelopmentInk IntegrationNarrative DesignQuest ManagementScriptingUI DesignUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDD-Minor-GTV3A/The-Herd

Sep 2025 Oct 2025
2 Months active

Languages Used

C#InkUnityUnity Asset

Technical Skills

AnimationAsset IntegrationAsset ManagementC# ScriptingCode RefactoringDialogue System