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davidvveldhuizen

PROFILE

Davidvveldhuizen

Developed core gameplay features for The Herd, focusing on scalable enemy spawning and a peak scare mechanic. Work centered on building an area-based spawn system using C# and Unity, integrating SpawnTrigger and SpawnEnemyPoint components with the LevelManager to orchestrate dynamic encounters. The approach emphasized event-driven architecture, replacing UnityEvents with custom event handling and callbacks to decouple systems and improve reliability. Implemented NavMesh-based pathfinding for enemies that spawn and pursue the player when exiting quest areas, enhancing gameplay tension. All changes were delivered in the GDD-Minor-GTV3A/The-Herd repository, prioritizing maintainability, testability, and robust prefab management within the Unity Engine.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
2
Lines of code
4,387
Activity Months1

Work History

October 2025

4 Commits • 2 Features

Oct 1, 2025

October 2025 focused on delivering core gameplay spawning enhancements and a peak scare mechanic for The Herd, with a strong emphasis on reliability and maintainability. Key work improved dynamic encounters, reduced coupling, and laid groundwork for scalable spawn orchestration across the LevelManager and pathfinding systems.

Activity

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Quality Metrics

Correctness80.0%
Maintainability85.0%
Architecture85.0%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityXML

Technical Skills

AI PathfindingC# ScriptingEvent HandlingEvent-Driven ArchitectureGame DevelopmentPrefab ManagementScriptingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDD-Minor-GTV3A/The-Herd

Oct 2025 Oct 2025
1 Month active

Languages Used

C#UnityXML

Technical Skills

AI PathfindingC# ScriptingEvent HandlingEvent-Driven ArchitectureGame DevelopmentPrefab Management