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Brian Liu

PROFILE

Brian Liu

Brian Liu contributed to the PurdueSIGGD/SIGGD-GAME-2025 repository by developing two core gameplay features over two months. He built a Vignette Effects System in Unity using C# and shader programming, enabling artist-driven post-processing visuals with user-triggered activation and consistent asset naming across the rendering pipeline. Brian also implemented a Quest Item Trigger on Pickup, centralizing event-driven logic so quest conditions respond immediately when items are collected, streamlining quest design and iteration. His work emphasized maintainability, performance, and extensibility, with disciplined use of Git for version control. No major defects were reported, reflecting a stable and well-tested codebase.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
2,232
Activity Months2

Your Network

27 people

Shared Repositories

27

Work History

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025: Delivered a core quest-engine improvement by implementing Quest Item Trigger on Pickup for PurdueSIGGD/SIGGD-GAME-2025. This feature enables quest conditions to fire when items are picked up, empowering designers to craft dynamic quests without additional scripting and reducing iteration time. Commit e33d5266f76902c3ce3c33bd4dfc4808ce5fab10 (pickupstrategy) documents the change. Impact includes faster quest design, improved gameplay responsiveness, and a more maintainable event-driven quest system. No high-severity defects reported this month; emphasis on stability, test coverage, and future extensibility. Technologies/skills showcased include gameplay scripting, event-driven design, and disciplined Git-based development.

October 2025

2 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for PurdueSIGGD/SIGGD-GAME-2025: Delivered the Vignette Effects System, enabling artist-driven post-processing visuals via a user-triggered activation flow and integrated as a full-screen post-process material. Aligned scene asset naming to reliably support vignette visuals across the rendering pipeline, improving pipeline consistency and visual storytelling. Implemented with minimal impact to the core gameplay loop, establishing a foundation for future visual effects while maintaining performance budgets.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture86.6%
Performance86.6%
AI Usage26.6%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

C# programmingC# scriptingUnitygame developmentquest designshader programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-GAME-2025

Oct 2025 Dec 2025
2 Months active

Languages Used

C#YAML

Technical Skills

C# scriptingUnitygame developmentshader programmingC# programmingquest design