
Developed core gameplay systems for the PurdueSIGGD/SIGGD-GAME-2025 repository, focusing on player and resource management as well as hunger dynamics. Leveraged C# scripting within Unity to merge player and resource management into a unified system, introducing a StatData class that enables refined movement parameters and robust player state handling. Implemented a hunger system that dynamically affects player stats through decay and health or damage interactions, updating related assets and scripts to support balanced gameplay. The work emphasized codebase consolidation and system integration, laying a foundation for data-driven tuning and future extensibility while prioritizing maintainability and reducing integration risk.
October 2025: Delivered core systems for player and resource management and hunger dynamics in PurdueSIGGD/SIGGD-GAME-2025. Introduced a new StatData class to enable refined movement parameters and robust player state management, enabling smoother tuning and future enhancements. Implemented Hunger System affecting player stats with decay and health/damage interactions, and updated assets/scripts to support gameplay balance. These integrations reduce future maintenance risk by consolidating related gameplay systems under a single codebase and establish a foundation for data-driven balancing. No major bugs fixed this period; the focus was on feature delivery, system integration, and codebase consolidation across the repository.
October 2025: Delivered core systems for player and resource management and hunger dynamics in PurdueSIGGD/SIGGD-GAME-2025. Introduced a new StatData class to enable refined movement parameters and robust player state management, enabling smoother tuning and future enhancements. Implemented Hunger System affecting player stats with decay and health/damage interactions, and updated assets/scripts to support gameplay balance. These integrations reduce future maintenance risk by consolidating related gameplay systems under a single codebase and establish a foundation for data-driven balancing. No major bugs fixed this period; the focus was on feature delivery, system integration, and codebase consolidation across the repository.

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