
Contributed to PurdueSIGGD/SIGGD-GAME-2025 by delivering six new features over two months, focusing on UI and gameplay enhancements in Unity. Developed a new 3D world scene with player movement, improved title screen interactions with animated transitions, and consolidated text rendering assets for better readability. Implemented project scaffolding and .gitignore updates to streamline onboarding and maintain codebase cleanliness. Enhanced the user experience with a map-world fade-in effect and ensured consistent screenshot aspect ratios across devices. Leveraged C#, Unity UI scripting, and asset management to address cross-resolution challenges and support maintainable, visually coherent interfaces throughout the game’s early development cycle.
November 2025 delivered two key UI/visual enhancements for PurdueSIGGD/SIGGD-GAME-2025. Key features: 1) Title Screen Visual Fade-In — adds a map-world fade-in on startup, supported by new scripts to control the fade and load the map scene and UI adjustments to support the transition. 2) Screenshot Aspect Ratio Consistency — introduces an AspectRatioFitter to maintain a consistent screenshot aspect ratio across resolutions and exports, with a merge-related issue fix included. Impact: improved first impressions during onboarding and more reliable visual exports across devices, enhancing shareability and presentation quality. Skills demonstrated: Unity UI scripting, scene loading orchestration, cross-resolution UI handling, and robust git commit discipline.
November 2025 delivered two key UI/visual enhancements for PurdueSIGGD/SIGGD-GAME-2025. Key features: 1) Title Screen Visual Fade-In — adds a map-world fade-in on startup, supported by new scripts to control the fade and load the map scene and UI adjustments to support the transition. 2) Screenshot Aspect Ratio Consistency — introduces an AspectRatioFitter to maintain a consistent screenshot aspect ratio across resolutions and exports, with a merge-related issue fix included. Impact: improved first impressions during onboarding and more reliable visual exports across devices, enhancing shareability and presentation quality. Skills demonstrated: Unity UI scripting, scene loading orchestration, cross-resolution UI handling, and robust git commit discipline.
Concise monthly summary for PurdueSIGGD/SIGGD-GAME-2025 (2025-10): Delivered core UI and gameplay enhancements, established robust project scaffolding, and prepared foundation for future iterations. Focused on readability, user experience, and maintainability to accelerate release cadence and reduce onboarding friction.
Concise monthly summary for PurdueSIGGD/SIGGD-GAME-2025 (2025-10): Delivered core UI and gameplay enhancements, established robust project scaffolding, and prepared foundation for future iterations. Focused on readability, user experience, and maintainability to accelerate release cadence and reduce onboarding friction.

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