
During three months on the PurdueSIGGD/SIGGD-GAME-2025 repository, Dzirvi developed core gameplay systems and AI features using C#, Unity, and advanced AI programming techniques. He implemented a GOAP-based survival AI, dynamic mob spawning, and pack-based social behaviors, enabling realistic agent decision-making and scalable group dynamics. Dzirvi also enhanced hyena enemy AI with new combat maneuvers and sensory perception, and optimized navigation systems for smoother gameplay. His work included editor tooling for territory and boundary management, improving level design workflows. By focusing on maintainability, runtime configurability, and stability, Dzirvi delivered robust, extensible systems that accelerated iteration and improved player engagement.
December 2025 monthly summary for PurdueSIGGD/SIGGD-GAME-2025. Focused on delivering high-impact gameplay features and stabilizing core systems to accelerate level design and player engagement. Major work centered on territory and boundary tooling, along with AI enhancements to create a richer, more dynamic player experience. Key features delivered: - Territory and boundary editor enhancements: Implemented dynamic boundary manipulation, improved UI/visuals, Unity editor integration, and boundary baking improvements. Added sprinting to the new movement system to boost exploration and player flow. - Hyena AI and enemy behavior improvements: Refined attack logic, movement patterns, and sensory detection to deliver a more dynamic and responsive enemy experience. Major bug fixes and stability improvements: - AI stability: Reduced edge-case bugs in enemy movement and sensing, contributing to smoother combat and fewer unintended detections. Overall impact and accomplishments: - Accelerated level-design throughput through richer editor tooling and pipelines, enabling designers to iterate faster. - Enhanced player engagement with more responsive AI and more expressive territory-based gameplay, driving longer play sessions and better retention potential. - Demonstrated end-to-end capability from tooling to gameplay: Unity editor integration, boundary baking, and AI scripting, aligning with product goals and quality standards. Technologies and skills demonstrated: - Unity, C#, AI scripting, editor tooling, UI/visual polish, and gameplay systems integration. - Focus on maintainability, iteration speed, and scalable design for future features.
December 2025 monthly summary for PurdueSIGGD/SIGGD-GAME-2025. Focused on delivering high-impact gameplay features and stabilizing core systems to accelerate level design and player engagement. Major work centered on territory and boundary tooling, along with AI enhancements to create a richer, more dynamic player experience. Key features delivered: - Territory and boundary editor enhancements: Implemented dynamic boundary manipulation, improved UI/visuals, Unity editor integration, and boundary baking improvements. Added sprinting to the new movement system to boost exploration and player flow. - Hyena AI and enemy behavior improvements: Refined attack logic, movement patterns, and sensory detection to deliver a more dynamic and responsive enemy experience. Major bug fixes and stability improvements: - AI stability: Reduced edge-case bugs in enemy movement and sensing, contributing to smoother combat and fewer unintended detections. Overall impact and accomplishments: - Accelerated level-design throughput through richer editor tooling and pipelines, enabling designers to iterate faster. - Enhanced player engagement with more responsive AI and more expressive territory-based gameplay, driving longer play sessions and better retention potential. - Demonstrated end-to-end capability from tooling to gameplay: Unity editor integration, boundary baking, and AI scripting, aligning with product goals and quality standards. Technologies and skills demonstrated: - Unity, C#, AI scripting, editor tooling, UI/visual polish, and gameplay systems integration. - Focus on maintainability, iteration speed, and scalable design for future features.
November 2025 focused on delivering a robust, tunable AI and spawning framework along with terrain/navigation optimizations to improve gameplay pacing and performance. Key features delivered include a Mob Spawning System revamp with dynamic control and simplified maintenance, advanced Agent AI and Hyena behavior improvements for more realistic hunting and navigation, and Terrain/NavMesh optimization to boost AI performance and gameplay smoothness.
November 2025 focused on delivering a robust, tunable AI and spawning framework along with terrain/navigation optimizations to improve gameplay pacing and performance. Key features delivered include a Mob Spawning System revamp with dynamic control and simplified maintenance, advanced Agent AI and Hyena behavior improvements for more realistic hunting and navigation, and Terrain/NavMesh optimization to boost AI performance and gameplay smoothness.
October 2025 (2025-10) – PurdueSIGGD/SIGGD-GAME-2025: Delivered core survival AI, enhanced predator dynamics, and scalable social behavior, underpinned by stability improvements to support rapid iteration and future expansion. Key work focused on implementing a Hunger-driven AI and Survival System (GOAP groundwork, hunger management, eating behavior, hunger-based damage, spawner integration, and perception enhancements) to enable realistic agent decision-making and resource management effects; Hyena Combat & AI Enhancements adding new combat maneuvers and AI behaviors (lunging, circling, fear responses) with updated navigation and sensors; Pack-based Agent Social Dynamics introducing PackCapability for pack growth and follower behavior; plus Bug Fixes and Polish addressing enabling, spawn counts, and balance for a smoother gameplay experience. A config-injection mechanism was also introduced to tune AI parameters at runtime, accelerating iteration and reducing risk during balancing. Overall, these changes elevate realism, gameplay engagement, and maintainability, while establishing a robust foundation for future content and tuning.
October 2025 (2025-10) – PurdueSIGGD/SIGGD-GAME-2025: Delivered core survival AI, enhanced predator dynamics, and scalable social behavior, underpinned by stability improvements to support rapid iteration and future expansion. Key work focused on implementing a Hunger-driven AI and Survival System (GOAP groundwork, hunger management, eating behavior, hunger-based damage, spawner integration, and perception enhancements) to enable realistic agent decision-making and resource management effects; Hyena Combat & AI Enhancements adding new combat maneuvers and AI behaviors (lunging, circling, fear responses) with updated navigation and sensors; Pack-based Agent Social Dynamics introducing PackCapability for pack growth and follower behavior; plus Bug Fixes and Polish addressing enabling, spawn counts, and balance for a smoother gameplay experience. A config-injection mechanism was also introduced to tune AI parameters at runtime, accelerating iteration and reducing risk during balancing. Overall, these changes elevate realism, gameplay engagement, and maintainability, while establishing a robust foundation for future content and tuning.

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