EXCEEDS logo
Exceeds
Andrew C

PROFILE

Andrew C

Developed a foundational game state persistence system for the PurdueSIGGD/SIGGD-GAME-2025 repository, focusing on reliable saving and loading of player progress across sessions. Leveraging C# and Unity, the work centered on designing a SaveManager class that utilizes interface-driven architecture through ISaveModule, enabling extensibility for future save formats and simplifying testing. The implementation established a robust scaffolding for incremental enhancements and unit testing, addressing the need for cross-session continuity and flexible onboarding of new persistence features. This approach laid the groundwork for maintainable game development workflows, emphasizing modularity and future-proofing within the context of Unity-based game projects.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
24
Activity Months1

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 — PurdueSIGGD/SIGGD-GAME-2025: Key feature delivered: Game State Persistence via SaveManager. No major bugs fixed this month. Overall impact: establishes a robust, extensible persistence foundation to improve player progress reliability and onboarding for new save formats; enables cross-session continuity and future enhancements. Technologies/skills demonstrated: interface-driven design (ISaveModule), SaveManager scaffolding, and incremental, commit-based development.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C# programmingUnitygame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-GAME-2025

Oct 2025 Oct 2025
1 Month active

Languages Used

C#

Technical Skills

C# programmingUnitygame development