
During October 2025, Alex Chen developed a foundational game state persistence system for the PurdueSIGGD/SIGGD-GAME-2025 repository, focusing on reliable save and load functionality. Leveraging C# and Unity, Alex introduced a SaveManager class that utilizes interface-driven design through ISaveModule interfaces, enabling modular and extensible handling of game state data. This approach established a robust framework for future save format support and facilitated easier testing and onboarding. Although no major bugs were addressed during this period, Alex’s work laid essential scaffolding for unit testing and future enhancements, demonstrating depth in incremental, commit-based development and a strong grasp of game development principles.
October 2025 — PurdueSIGGD/SIGGD-GAME-2025: Key feature delivered: Game State Persistence via SaveManager. No major bugs fixed this month. Overall impact: establishes a robust, extensible persistence foundation to improve player progress reliability and onboarding for new save formats; enables cross-session continuity and future enhancements. Technologies/skills demonstrated: interface-driven design (ISaveModule), SaveManager scaffolding, and incremental, commit-based development.
October 2025 — PurdueSIGGD/SIGGD-GAME-2025: Key feature delivered: Game State Persistence via SaveManager. No major bugs fixed this month. Overall impact: establishes a robust, extensible persistence foundation to improve player progress reliability and onboarding for new save formats; enables cross-session continuity and future enhancements. Technologies/skills demonstrated: interface-driven design (ISaveModule), SaveManager scaffolding, and incremental, commit-based development.

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