
Developed a foundational game state persistence system for the PurdueSIGGD/SIGGD-GAME-2025 repository, focusing on reliable saving and loading of player progress across sessions. Leveraging C# and Unity, the work centered on designing a SaveManager class that utilizes interface-driven architecture through ISaveModule, enabling extensibility for future save formats and simplifying testing. The implementation established a robust scaffolding for incremental enhancements and unit testing, addressing the need for cross-session continuity and flexible onboarding of new persistence features. This approach laid the groundwork for maintainable game development workflows, emphasizing modularity and future-proofing within the context of Unity-based game projects.
October 2025 — PurdueSIGGD/SIGGD-GAME-2025: Key feature delivered: Game State Persistence via SaveManager. No major bugs fixed this month. Overall impact: establishes a robust, extensible persistence foundation to improve player progress reliability and onboarding for new save formats; enables cross-session continuity and future enhancements. Technologies/skills demonstrated: interface-driven design (ISaveModule), SaveManager scaffolding, and incremental, commit-based development.
October 2025 — PurdueSIGGD/SIGGD-GAME-2025: Key feature delivered: Game State Persistence via SaveManager. No major bugs fixed this month. Overall impact: establishes a robust, extensible persistence foundation to improve player progress reliability and onboarding for new save formats; enables cross-session continuity and future enhancements. Technologies/skills demonstrated: interface-driven design (ISaveModule), SaveManager scaffolding, and incremental, commit-based development.

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