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Andrew C

PROFILE

Andrew C

During October 2025, Alex Chen developed a foundational game state persistence system for the PurdueSIGGD/SIGGD-GAME-2025 repository, focusing on reliable save and load functionality. Leveraging C# and Unity, Alex introduced a SaveManager class that utilizes interface-driven design through ISaveModule interfaces, enabling modular and extensible handling of game state data. This approach established a robust framework for future save format support and facilitated easier testing and onboarding. Although no major bugs were addressed during this period, Alex’s work laid essential scaffolding for unit testing and future enhancements, demonstrating depth in incremental, commit-based development and a strong grasp of game development principles.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
24
Activity Months1

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 — PurdueSIGGD/SIGGD-GAME-2025: Key feature delivered: Game State Persistence via SaveManager. No major bugs fixed this month. Overall impact: establishes a robust, extensible persistence foundation to improve player progress reliability and onboarding for new save formats; enables cross-session continuity and future enhancements. Technologies/skills demonstrated: interface-driven design (ISaveModule), SaveManager scaffolding, and incremental, commit-based development.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C# programmingUnitygame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-GAME-2025

Oct 2025 Oct 2025
1 Month active

Languages Used

C#

Technical Skills

C# programmingUnitygame development