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Kedroy

PROFILE

Kedroy

Contributed to the JacobSeto/DGA-Summer-Project-2025 repository by building foundational gameplay systems and enhancing player feedback in a 2D platformer context. Developed the Kedroy scene with occlusion culling, navigation mesh, and lightmap tuning, and established a modular animation pipeline using Unity and C#. Integrated a playable Armadillo character with custom sprite sheets and a wired animator controller, then overhauled player animation and particle effects to improve movement responsiveness and environmental feedback. Leveraged Unity’s particle systems and scripting to ensure consistent visuals across terrain types, focusing on maintainability, clear separation of concerns, and scalable pipelines for future content development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
4
Lines of code
27,427
Activity Months2

Work History

August 2025

3 Commits • 1 Features

Aug 1, 2025

August 2025 monthly summary: Delivered a major feature set that enhances player movement visuals and feedback. Implemented consolidated particle system updates and new animation states for rolling directions, refined responsiveness with post-launch controller tweaks, and updated effects to world-space settings for consistent visuals across terrain types. No critical bugs were reported this month; the changes improve player experience, consistency, and maintainability, and lay groundwork for future optimizations. Key technologies demonstrated include Unity particle systems (moveWithTransform), terrain-aware effects, and version-control discipline.

July 2025

10 Commits • 3 Features

Jul 1, 2025

July 2025 (JacobSeto/DGA-Summer-Project-2025) delivered foundational gameplay infrastructure and a cohesive animation pipeline. Key features include the Kedroy scene groundwork with occlusion culling, render/lightmap tuning, navigation mesh, and a basic UI canvas; Armadillo character integration with sprite sheets and an wired animator controller; and a comprehensive Player Animation and Visual Effects overhaul introducing new movement controllers, clips, and particle feedback. These efforts create a scalable baseline for rapid iteration, improve player feedback and immersion, and align with the project roadmap for stability and performance. Business value includes faster feature delivery, clearer separation of concerns between scene setup, character animation, and effects, and more reliable pipelines for future content.

Activity

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Quality Metrics

Correctness85.4%
Maintainability84.6%
Architecture84.6%
Performance83.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity YAML

Technical Skills

2D PlatformerAnimationAnimation SetupAsset IntegrationC#Character ControllerGame ArtGame DevelopmentParticle SystemsPhysicsScriptingSprite CreationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JacobSeto/DGA-Summer-Project-2025

Jul 2025 Aug 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity YAML

Technical Skills

2D PlatformerAnimationAnimation SetupAsset IntegrationC#Character Controller