
Worked on the JacobSeto/DGA-Summer-Project-2025 repository to establish the foundational elements of a 2D platformer game using Unity and C#. Developed core gameplay visuals by setting up initial scene elements, including a green square and purple triangle, and configured the main camera and UI canvas to support proper rendering and layout. Implemented essential player character mechanics such as movement and jumping, and refactored scene objects to represent player and platform components, laying the groundwork for future interaction features. Focus remained on building a stable scene setup and interaction pipeline, enabling efficient iteration for subsequent development milestones without addressing bug fixes.
July 2025 monthly summary for JacobSeto/DGA-Summer-Project-2025. Delivered foundational gameplay visuals and core player interactions, establishing the scene rendering pipeline and interaction groundwork for subsequent development. No critical bugs fixed this month; focus was on stable scaffolding to enable rapid feature iteration and future milestones.
July 2025 monthly summary for JacobSeto/DGA-Summer-Project-2025. Delivered foundational gameplay visuals and core player interactions, establishing the scene rendering pipeline and interaction groundwork for subsequent development. No critical bugs fixed this month; focus was on stable scaffolding to enable rapid feature iteration and future milestones.

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