
Contributed to the JacobSeto/DGA-Summer-Project-2025 repository by building and refining core gameplay systems in Unity using C#. Delivered player scene scaffolding, integrated new mechanics, and implemented movement tuning, slow-motion features, and loss conditions to enhance gameplay feel and reliability. Addressed asset creation, audio integration, and physics configuration, focusing on robust player controller logic and scene management. Prioritized stability by fixing issues such as stamina consumption, audio glitches, and corner-case bugs, including targeted audio management improvements to prevent audio bleed after loss states. Demonstrated a methodical approach to iteration, debugging, and feature delivery, resulting in a more stable user experience.
August 2025 Monthly Summary for JacobSeto/DGA-Summer-Project-2025: Focused on stabilizing audio behavior during loss state to deliver a clearer, more reliable player experience. No new gameplay features were released this month; the primary deliverable was a bug fix addressing audio bleed when the game is lost. The fix prevents audio cues from playing or continuing after a loss, aligning audio with game state and reducing confusion for players. Implemented in commit aa5c97d9d6561955562daef7a7ae4aa43ef015b7, and validated through targeted testing across loss-state transitions. Business value: improved UX, lowered post-release support risk, and greater confidence in audio subsystem stability.
August 2025 Monthly Summary for JacobSeto/DGA-Summer-Project-2025: Focused on stabilizing audio behavior during loss state to deliver a clearer, more reliable player experience. No new gameplay features were released this month; the primary deliverable was a bug fix addressing audio bleed when the game is lost. The fix prevents audio cues from playing or continuing after a loss, aligning audio with game state and reducing confusion for players. Implemented in commit aa5c97d9d6561955562daef7a7ae4aa43ef015b7, and validated through targeted testing across loss-state transitions. Business value: improved UX, lowered post-release support risk, and greater confidence in audio subsystem stability.
Monthly summary for 2025-07 (JacobSeto/DGA-Summer-Project-2025). Focused on delivering player scaffolding, new mechanics, refined controls, slow-motion features, and stability improvements. Key work included proto scene refactor, manager exposure, new mechanics by Mikael, movement tuning, tilemap updates, losing condition, slow-motion modes, and comprehensive bug fixes across launch, stamina, audio, and glitches. This work reduces iteration time, enhances gameplay feel, and improves reliability across builds.
Monthly summary for 2025-07 (JacobSeto/DGA-Summer-Project-2025). Focused on delivering player scaffolding, new mechanics, refined controls, slow-motion features, and stability improvements. Key work included proto scene refactor, manager exposure, new mechanics by Mikael, movement tuning, tilemap updates, losing condition, slow-motion modes, and comprehensive bug fixes across launch, stamina, audio, and glitches. This work reduces iteration time, enhances gameplay feel, and improves reliability across builds.

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