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MarieMoments335

PROFILE

Mariemoments335

Contributed to the JacobSeto/DGA-Summer-Project-2025 repository by building and refining multiple 2D game features, including new character scenes, expanded level content, and asset pipelines. Applied Unity and C# to develop and stabilize core gameplay scripts, manage asset integration, and implement UI elements such as in-game reset functionality. Enhanced level design through environment asset packs and standardized tile behaviors, while resolving visual and logic bugs across diverse scenes. Emphasized maintainability by improving code readability and testing scaffolding, and used version control to support rapid iteration. This work enabled reliable game state orchestration and streamlined asset management for ongoing development.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

78Total
Bugs
12
Commits
78
Features
20
Lines of code
2,188,890
Activity Months2

Your Network

10 people

Work History

August 2025

11 Commits • 3 Features

Aug 1, 2025

Monthly performance summary for 2025-08 focusing on delivering visual fidelity, stabilizing level data, and enabling improved in-game tooling for faster iteration and reduced runtime issues. Key outcomes include expanded environment visuals, standardized tile behavior across Polar levels, an in-game Reset feature with supporting data updates, and asset pipeline improvements for Jungle scenes, alongside targeted Grassland data tweaks and a tile instantiation fix for Jungle Final.

July 2025

67 Commits • 17 Features

Jul 1, 2025

July 2025 performance summary for JacobSeto/DGA-Summer-Project-2025: Delivered Marie Scene and Marie assets to enable character integration; stabilized and completed the GameManagerScript to provide reliable game state orchestration; expanded content with tilesets, walls, and multiple levels; built testing scaffolding and improved code readability; advanced core gameplay scripting to support new levels, and resolved critical bug scenarios to improve stability and visual consistency. This work drives user engagement with new content, increases iteration velocity, and strengthens the asset pipeline and development discipline. Technologies exercised include Unity, C#, version control discipline, and level-design tooling.

Activity

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Quality Metrics

Correctness79.6%
Maintainability80.0%
Architecture75.6%
Performance76.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset FormatUnity MetaUnity MetafileUnity SceneUnity Scene DescriptionYAML

Technical Skills

2D PhysicsAsset ConfigurationAsset IntegrationAsset ManagementCharacter ControllerDebuggingGame DevelopmentInput HandlingLevel DesignPrefab ManagementPrefab ManipulationScene ManagementScriptingUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JacobSeto/DGA-Summer-Project-2025

Jul 2025 Aug 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity Asset FormatUnity MetaUnity MetafileUnity SceneUnity Scene Description

Technical Skills

2D PhysicsAsset ConfigurationAsset IntegrationAsset ManagementCharacter ControllerDebugging