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jsj84-cornell

PROFILE

Jsj84-cornell

Contributed to the JacobSeto/DGA-Summer-Project-2025 repository by building and refining 2D game features, focusing on level design, player movement, and collision systems. Over two months, delivered 19 features and resolved 7 bugs, enhancing gameplay through tilemap expansions, camera control improvements, and onboarding systems. Used Unity and C# to implement scene management, asset integration, and physics tuning, ensuring robust player interactions and smoother iteration. Addressed cross-scene collision issues and improved visual clarity in tropical levels, including secret routes and camera calibration. The work emphasized maintainable project organization, consistent asset management, and iterative testing, resulting in a more engaging and stable player experience.

Overall Statistics

Feature vs Bugs

73%Features

Repository Contributions

56Total
Bugs
7
Commits
56
Features
19
Lines of code
1,010,041
Activity Months2

Your Network

10 people

Work History

August 2025

8 Commits • 3 Features

Aug 1, 2025

August 2025 — JacobSeto/DGA-Summer-Project-2025: Delivered targeted tropical level enhancements, stability fixes, and visibility improvements to boost player experience, engagement, and cross-scene robustness. Key features include 3-3 Tropical Level updates (setup, tile data, difficulty tuning) with a new secret route, 3-4 Tropical Level diagonal/visual refinements, and a camera view enhancement to increase visibility in tropical scenes. Major bug work includes global diagonal and collision refinements across multiple scenes, final diagonal fixes, and targeted diagonal tweaks (1-3, 1-4, 2-2, 2-4, 3-2 trees). The changes collectively improve level readability, reduce collision issues, and enable smoother gameplay across tropical chapters. Impact and business value: enhanced player experience and retention through more intuitive level design and improved visibility; reduced post-release QA risk via cross-scene data consistency and robust geometry; added replayability with the secret route. Demonstrated strong Unity-level design, tile data management, collision tuning, camera calibration, and Git-based traceability.

July 2025

48 Commits • 16 Features

Jul 1, 2025

Concise monthly summary for 2025-07 focusing on key features delivered, major bugs fixed, overall impact, and technologies demonstrated. Highlights include Jason Scene Setup, Player Movement, Tilemap enhancements, wall collisions and water interactions, camera leading with grid prefabs, and sea level infrastructure plus onboarding improvements. All changes contributed to faster iteration, improved player experience, and cleaner project organization, setting up a strong foundation for subsequent sprints.

Activity

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Quality Metrics

Correctness78.8%
Maintainability77.6%
Architecture73.2%
Performance69.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset SettingsUnity AssetMetaUnity C#Unity PrefabUnity SceneUnity Scene DataUnity YAML

Technical Skills

2D Collision2D Game Development2D Physics2D RenderingAsset IntegrationAsset ManagementCamera ControlCollision DetectionFile ManagementGame DevelopmentLevel DesignPhysicsPhysics TuningPlayer ControllerPrefab Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JacobSeto/DGA-Summer-Project-2025

Jul 2025 Aug 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity Asset SettingsUnity AssetMetaUnity C#Unity PrefabUnity Scene

Technical Skills

2D Collision2D Game Development2D Physics2D RenderingAsset IntegrationAsset Management