
During November 2024, Miguel Peralta overhauled the suit vitals system and helmet pressure visualization for the CLAWS-UMICH/AURA repository. He refactored the Vitals and VitalsData models, decoupling them from the Astronaut class to streamline data flow and simplify maintenance. Using C#, Unity, and ShaderLab, Miguel introduced a vitals data simulator to support robust testing and scenario replay, and enhanced the helmet UI with new materials, shaders, and SHP scripts for more realistic operator displays. His work focused on backend integration and UI development, resulting in a cleaner data architecture and improved testability for higher fidelity simulation environments.

November 2024: Key features delivered include a major overhaul of the suit vitals system and helmet pressure visualization. Implementations covered refactoring Vitals/VitalsData, removing VitalsData from Astronaut, adding a vitals data simulator, and enhancing helmet UI with new materials, shader, and SHP scripts. No major bugs reported; focus was on stabilizing new data structures and UI flows. Overall impact: cleaner data architecture, improved testability, and more realistic operator displays, enabling higher fidelity simulations and faster iteration. Technologies demonstrated: data modeling and refactor; UI/graphics shader work; SHP scripting; backend data scripting.
November 2024: Key features delivered include a major overhaul of the suit vitals system and helmet pressure visualization. Implementations covered refactoring Vitals/VitalsData, removing VitalsData from Astronaut, adding a vitals data simulator, and enhancing helmet UI with new materials, shader, and SHP scripts. No major bugs reported; focus was on stabilizing new data structures and UI flows. Overall impact: cleaner data architecture, improved testability, and more realistic operator displays, enabling higher fidelity simulations and faster iteration. Technologies demonstrated: data modeling and refactor; UI/graphics shader work; SHP scripting; backend data scripting.
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