
M. Ghani developed core AR navigation and UI features for the CLAWS-UMICH/AURA repository over a three-month period, focusing on both user experience and technical robustness. They implemented a grid-based A* pathfinding system in C# within Unity, integrating it with the navigation controller to enable real-time AR route guidance and visual feedback. Their work included building a configurable Unity UI system, optimizing shader compilation, and delivering a minimap with camera-following behavior for intuitive navigation. By resolving merge conflicts and removing obsolete scripts, Ghani improved code maintainability, while their use of version control and scene setup demonstrated disciplined, scalable engineering practices.

May 2025 focused on delivering core AR navigation capabilities and a robust UI for the Aura app. Delivered a grid-based A* pathfinding system integrated with the navigation controller, with enhanced path visualization, minimap rendering, and improved waypoint rendering and path layer management, alongside a configurable Unity UI system to support AR features. The work improves user experience for AR navigation and establishes a foundation for scalable route optimization and UI-driven customization.
May 2025 focused on delivering core AR navigation capabilities and a robust UI for the Aura app. Delivered a grid-based A* pathfinding system integrated with the navigation controller, with enhanced path visualization, minimap rendering, and improved waypoint rendering and path layer management, alongside a configurable Unity UI system to support AR features. The work improves user experience for AR navigation and establishes a foundation for scalable route optimization and UI-driven customization.
Monthly summary for 2025-01 - CLAWS-UMICH/AURA: Delivered two key features with performance and UX impact, and prepared the project for scalable shader handling. No major bugs reported this period. The work reinforces core product value by improving runtime performance, shader compilation stability, and in-game navigation usability across the project.
Monthly summary for 2025-01 - CLAWS-UMICH/AURA: Delivered two key features with performance and UX impact, and prepared the project for scalable shader handling. No major bugs reported this period. The work reinforces core product value by improving runtime performance, shader compilation stability, and in-game navigation usability across the project.
November 2024 — CLAWS-UMICH/AURA: Delivered a functional minimap in the Main Menu with camera-following behavior and a dedicated minimap scene, including visuals (background, player icon, north indicator). Resolved merge conflicts by removing the obsolete script Assets/newS.cs and its meta file, reducing future conflicts and cleanup risk. These changes enhance user onboarding and navigational UX while improving codebase cleanliness and maintainability.
November 2024 — CLAWS-UMICH/AURA: Delivered a functional minimap in the Main Menu with camera-following behavior and a dedicated minimap scene, including visuals (background, player icon, north indicator). Resolved merge conflicts by removing the obsolete script Assets/newS.cs and its meta file, reducing future conflicts and cleanup risk. These changes enhance user onboarding and navigational UX while improving codebase cleanliness and maintainability.
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