EXCEEDS logo
Exceeds
Molly Maloney

PROFILE

Molly Maloney

Over seven months, contributed to CLAWS-UMICH/AURA by building and refining core platform features for 3D environments, messaging, navigation, and UI systems. Leveraged Unity, C#, and ShaderLab to deliver robust backend and frontend components, including a vitals monitoring system, messaging UI, and navigation enhancements. Addressed data persistence and system stability through targeted bug fixes and code cleanup, while integrating WebGL support for cross-platform deployment. Collaborated closely with asset and design teams to ensure seamless asset management and reproducible build pipelines. The work emphasized maintainable, scalable architecture and improved user experience, supporting real-time data handling and interactive gameplay features.

Overall Statistics

Feature vs Bugs

84%Features

Repository Contributions

83Total
Bugs
8
Commits
83
Features
41
Lines of code
2,350,197
Activity Months7

Work History

August 2025

2 Commits • 1 Features

Aug 1, 2025

August 2025 monthly summary for CLAWS-UMICH/AURA: Key deliverable was WebGL build readiness achieved by updating Unity scenes and assets to ensure WebGL compatibility and performance, preparing the project for Festifall deployment. This work extended cross-platform accessibility and set the foundation for future WebGL enhancements.

May 2025

27 Commits • 13 Features

May 1, 2025

May 2025 - CLAWS-UMICH/AURA: Delivered core platform features across PR workflows, navigation, geosampling UI, and infrastructure, while stabilizing data persistence. Highlights include PR integration and networking module, Navigation System Enhancements with waypoint/pathfinding improvements, and Geosampling UI improvements and integration. Major bugs fixed include a data persistence save issue and several navigation issues. The month also strengthened build/test/deploy pipelines and repository/workflow processes, improving release readiness and collaboration. Overall, these efforts enhanced reliability, user experience, and business agility for rover planning, data capture, and system monitoring.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025: Delivered foundational TSS and Web support for CLAWS-UMICH/AURA with an updated startup sequence, enabling broader feature integration and improved data accessibility. The work established scalable groundwork for upcoming features and prepared the system for richer UX through animation assets and metadata.

March 2025

4 Commits • 1 Features

Mar 1, 2025

2025-03 Monthly Summary — CLAWS-UMICH/AURA: Key features delivered: - Messaging System UI and Prefab Enhancements: revamp/extend messaging with a new UI camera, chat UI, dynamic message instantiation, new message type prefabs, and visual render texture improvements, including gaze interactions. Commits: 3a7727af2c744c2c9052d5cc9c8d503dcd89835f; a9c90c76e0c0f3fb21bd81e096795ff0eb2bc5b1; 6ad7d285e361ff91842421ff068bd6329881a1c3. Major bugs fixed: - Messaging System Stabilization / Corruption Fix: addressed messaging corruption by temporarily disabling/ reevaluating messaging code paths and cleaning up unused scripts to stabilize messaging features. Commit: 3b811e008ff9ad5fda75e88fd9876eb2f5e87e7a. Overall impact and accomplishments: - Significantly improved in-app messaging UX and reliability, enabling smoother real-time communication and reducing risk of corruption–driven downtime. The work also enhances maintainability through targeted cleanup, preparing the system for future feature iterations and prefab-based growth. Technologies/skills demonstrated: - Unity UI design and prefab-driven architecture, render textures, gaze interaction patterns, and UI camera integration. - Debugging, root-cause analysis, and code cleanup; effective use of version control for traceable feature delivery.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 (2025-02): Delivered foundational Messaging System UI for CLAWS-UMICH/AURA, establishing the UI scene and scaffolding required for in-app messaging. Implemented a new messaging UI scene (QuadWindow.unity) with associated UI elements, materials, and render textures, and created scaffolding/meta-files to enable rapid future development of messaging scripts. No major bugs fixed this month; primary focus was delivering a stable UI foundation and asset pipeline to accelerate feature delivery and improve user engagement in subsequent sprints.

January 2025

26 Commits • 16 Features

Jan 1, 2025

January 2025 delivered a cohesive Aura UI and gameplay feedback loop by polishing the Vitals system, integrating vitals with Waypoints and the Aura scene, and finalizing minimap orientation. The month also established core UI scaffolding (Aura base and screens), introduced a task list, enhanced UI interactions (button highlights and breadcrumbs), and delivered end-to-end messaging (frontend prefabs/scene, frontend logic, and backend support). A dedicated codebase stabilization effort resolved merge conflicts, incorporated Phase 2 changes, and merged into main for release. These efforts improved player situational awareness, streamlined navigation, and accelerated feature shipping across UI, gameplay, and messaging.

November 2024

21 Commits • 8 Features

Nov 1, 2024

November 2024 performance summary for CLAWS-UMICH/AURA. Delivered foundational architecture and a comprehensive vitals feature set, stabilized core flows, and advanced UI integration. Significant contributions across initialization, terrain, vitals backend/UI, and JSON handling, resulting in a more robust, scalable platform ready for broader feature work in Q4.

Activity

Loading activity data...

Quality Metrics

Correctness78.6%
Maintainability78.8%
Architecture76.0%
Performance68.2%
AI Usage21.2%

Skills & Technologies

Programming Languages

AssetC#JSONShaderLabUnityUnity Asset FilesUnity PrefabUnity ShaderUnity ShaderLabYAML

Technical Skills

3D Environment Design3D Graphics3D Modeling3D RenderingAPI DevelopmentAR DevelopmentAnimationAsset ManagementAsset OrganizationBackend DevelopmentBug FixingC#C# ScriptingCode CleanupComponent Referencing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CLAWS-UMICH/AURA

Nov 2024 Aug 2025
7 Months active

Languages Used

C#JSONShaderLabUnityUnity ShaderYAMLUnity ShaderLabUnity Asset Files

Technical Skills

3D Environment Design3D ModelingAPI DevelopmentAsset ManagementBackend DevelopmentC#