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Sam Robertson

PROFILE

Sam Robertson

Samuel Robertson developed a range of gameplay features and stability improvements for the ArchieStill/CGD-Game repository over five months, focusing on level design, asset integration, and performance optimization. He expanded puzzle mechanics with new assets such as relic switches, magnets, and traps, while enhancing visual effects and environmental interactivity using Unreal Engine Blueprints and Blueprint scripting. Samuel addressed collision and stability issues, improved editor tooling, and introduced debugging instrumentation to streamline development. His work demonstrated depth through structured commits, configuration management, and world partitioning, resulting in a more maintainable codebase and richer player experiences across evolving game levels and mechanics.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

27Total
Bugs
2
Commits
27
Features
10
Lines of code
3,019,688
Activity Months5

Work History

June 2025

12 Commits • 3 Features

Jun 1, 2025

June 2025 monthly summary for ArchieStill/CGD-Game. Focused on delivering new gameplay content, improving visuals, and stabilizing both gameplay and editor tooling. Key outcomes include the Magnet Collectibles Expansion, enhanced water visuals, and refined crystal lighting, along with notable stability and performance improvements across levels and the editor. Key achievements: - Magnet Collectibles Expansion: magnet assets and relics with new blueprint assets and editor/level integration (commits ae58912ee6a6c99f2e873c2d16418e901abbe2aa; 30438d2586b4d0450adc48ad1ea328310eb3de04) - Water Splash Visuals and Level Tweaks: added water splash effects and related level/lighting polish (commit b1b7e6849398ff79ede8b29ba82f4db978c9201f) - Collision and Level Stability Fixes: resolved collision issues and level stability problems, including insta-kill on floating platforms, hammer collisions, and boss arena boundaries (commits ac2f46d7fd24e55e55297e8973e598caba723513; 3cb90565f3e42d1ea6f1b717e8c880fe68d022a4) - Editor/Lighting Stability and Crash Reporting: improved editor lighting/config stability, crash reporting, and performance tweaks across levels (commits 4b06221c431591ee8497990c8a97dd0531e2cc56; a13d8d50b5a0053bdd75d40dcd2621a0e414002e; 514357a8560c0ab5b24cc0f78ab20f3ea61815c4; 7edb656c6f25bdbbfe884dddea4a130e67b0e93d; 5cf4e6223a1945da81e7f1bedd274304c3c88d21; d378c8a4a6d305f2bb43b154334bb4c64ff31e7a) - Crystal Lighting and Asset Enhancement: enhanced crystals visuals with new lighting assets (commit 2d25b976adc9b50ae1785d344d239ed8a7db8d5f)

April 2025

6 Commits • 3 Features

Apr 1, 2025

April 2025 monthly summary for ArchieStill/CGD-Game: Implemented major gameplay and workflow improvements that broaden level design possibilities, improved debugging capabilities, and stabilized project configuration. Delivered three core areas: new puzzle mechanics assets; an invisible walls toggle; and comprehensive project configuration cleanup with debugging instrumentation. These changes deliver immediate business value through richer gameplay experiences, faster issue triage, and a more maintainable Unreal Engine project.

March 2025

7 Commits • 2 Features

Mar 1, 2025

March 2025 – ArchieStill/CGD-Game: Delivered substantial feature work across level content, world generation, and visuals, coupled with testing and reliability improvements to enhance both player experience and developer velocity. Focused on streaming-friendly world design and robust test workflows to support scalable puzzles and engaging gameplay.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: ArchieStill/CGD-Game delivered a substantial level content expansion for SimplePuzzlesRemade, adding bricks, torches, traps, and decorative elements to enrich gameplay and exploration. The work was delivered via a focused commit that traceably updates the level assets and layout, enabling richer player interaction and visual depth. There were no major bugs fixed in this repository this month; the emphasis was on feature delivery, asset integration, and improving the asset pipeline. Impact includes increased player engagement potential, expanded content density, and groundwork for future monetization and retention strategies. Technologies/skills demonstrated include level design, asset integration, Git-based change tracing, and collaboration with art/level design teams.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 performance summary for ArchieStill/CGD-Game. Delivered the Weight Shifting Maze feature as part of the ThirdPersonMap level expansion. Introduced new level assets and gameplay mechanics to increase puzzle variety and player engagement. This work provides a foundation for future content and monetization opportunities, with a clean commit history and clear artifact ownership.

Activity

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Quality Metrics

Correctness71.8%
Maintainability68.8%
Architecture63.8%
Performance61.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintINIUnreal Engine BlueprintsUnrealScriptini

Technical Skills

Asset IntegrationAsset ManagementBlueprint ScriptingBug FixingConfiguration ManagementDebuggingGame DevelopmentGame MechanicsLevel DesignOptimizationPerformance OptimizationUnreal EngineVersion ControlVisual EffectsVisual Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ArchieStill/CGD-Game

Nov 2024 Jun 2025
5 Months active

Languages Used

UnrealScriptUnreal Engine BlueprintsBlueprintINIini

Technical Skills

Game DevelopmentLevel DesignUnreal EngineAsset IntegrationDebuggingGame Mechanics