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David

PROFILE

David

David Balmond contributed to the TimeHavenGames repository by developing new in-game assets such as collectible packs, cosmetic items, and gameplay features, including a rabbit-themed cosmetic expansion and a bounce pad blueprint. He applied skills in Unreal Engine, Blueprint Scripting, and C++ to integrate 3D models, manage asset pipelines, and streamline editor configurations. David addressed runtime stability by fixing collision issues, resolving static mesh mobility warnings, and ensuring proper engine module shutdown. His work improved project organization, reduced crash risk, and enabled faster iteration, demonstrating a thorough approach to asset management and debugging within a collaborative game development environment.

Overall Statistics

Feature vs Bugs

84%Features

Repository Contributions

65Total
Bugs
6
Commits
65
Features
31
Lines of code
702,012
Activity Months6

Work History

April 2025

4 Commits • 4 Features

Apr 1, 2025

April 2025 focused on delivering core asset packs and integration for Liammwy/TimeHavenGames, to accelerate content creation and improve visual fidelity, while setting up a more efficient build/content pipeline for upcoming sprints. Deliverables span character/asset packs, timekeeping visuals, and environment textures, with build pipeline improvements that support faster iteration. No explicit major bug fixes were logged in the provided data; all work is delivered via the feature commits below.

March 2025

13 Commits • 3 Features

Mar 1, 2025

March 2025 (2025-03) performance summary for Liammwy/TimeHavenGames. Focused on expanding gameplay polish, player customization options, and editor reliability to improve both player value and developer velocity.

February 2025

24 Commits • 14 Features

Feb 1, 2025

February 2025: Delivered core gameplay infrastructure and asset-rich updates for TimeHavenGames. Implemented the hub system, stabilized hub functionality, and integrated David2/main work to maintain a cohesive baseline across branches. Expanded world-building with new platform models (Shattered Ice/Stone), FireBowl model, advanced ice mechanics (Breakable Block Now Ice), and Tall Land Block, plus signage and rendering refinements. Advanced narrative and ambience through cutscene progression (Cutscene V1 finished, cutscene level and village scenes) and initial weather/particle systems (snowstorm and geyser). Simplified Portal/Key blueprints to streamline gameplay flows while maintaining visual quality. These efforts improve onboarding, creative world-building, and cinematic experience, while strengthening repository cohesion and release readiness.

January 2025

5 Commits • 3 Features

Jan 1, 2025

January 2025 (2025-01) performance/updates for Liammwy/TimeHavenGames focusing on hub expansion visuals, player customization, and spike-themed assets. Delivered notable hub visuals, new cosmetic options, and obstacle assets, with stability improvements in asset import and level loading and build configuration for faster iteration. Business value centers on enhanced player engagement, richer customization, and more robust delivery pipelines.

December 2024

4 Commits • 4 Features

Dec 1, 2024

December 2024 monthly summary for Liammwy/TimeHavenGames highlighting asset-driven delivery, editor/config improvements, and impact on asset pipeline and project readiness. Focused on expanding the asset catalog, enhancing visual fidelity, and streamlining Unreal Engine project configuration to support faster iteration and better asset management.

November 2024

15 Commits • 3 Features

Nov 1, 2024

November 2024 — Focused on stability, core gameplay loops, and visual polish for Liammwy/TimeHavenGames. Implemented hub-based progression, prototyped a new power system, expanded the world with new assets, and cleaned up crash reporting for reliable telemetry. Deliverables established a solid foundation for upcoming missions/levels, improved QA readiness, and increased player engagement through structured progression and richer environments.

Activity

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Quality Metrics

Correctness71.0%
Maintainability70.8%
Architecture68.2%
Performance62.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++FBXLogPythonTexturesUnreal EngineUnreal Engine AssetUnreal Engine Asset Files

Technical Skills

3D Asset Integration3D Environment Art3D ModelingAsset CreationAsset IntegrationAsset ManagementAudio IntegrationBlueprint EditorBlueprint OptimizationBlueprint ScriptingBuild Pipeline ConfigurationBuild System ConfigurationConfiguration ManagementCutscene ImplementationDebugging

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liammwy/TimeHavenGames

Nov 2024 Apr 2025
6 Months active

Languages Used

Unreal EngineUnreal Engine AssetUnreal Engine Asset FilesUnreal Engine BlueprintsUnreal Engine ConfigurationUnrealScriptiniC++

Technical Skills

3D ModelingAsset IntegrationAsset ManagementBlueprint ScriptingConfiguration ManagementEngine Configuration