
Worked on the CGD_Rat_Chef repository to deliver two core features focused on enhancing user experience and asset organization within a game development context. Built gamepad and controller support for menu navigation, integrating the Unity input system to streamline cross-input usability. Redesigned the main menu UI and introduced character role cards, improving clarity for different player roles while restructuring assets for better maintainability. Utilized Unreal Engine Asset workflows and UnrealScript to implement these changes, updating project configurations to support new input methods. The work emphasized asset management, UI development, and version control discipline, laying groundwork for broader platform compatibility and smoother onboarding.
February 2025 - CGD_Rat_Chef: Delivered key UI/navigation enhancements and assets updates focused on controller support and role-based UI. Implemented gamepad support for menus; added character role cards and restructured the main menu, with asset renaming and project config updates. No major defects reported this month. These deliverables reduce onboarding friction, improve cross-input UX, and set the stage for broader platform support. Technologies demonstrated: Unity input system integration, UI/UX design, asset management, version control discipline.
February 2025 - CGD_Rat_Chef: Delivered key UI/navigation enhancements and assets updates focused on controller support and role-based UI. Implemented gamepad support for menus; added character role cards and restructured the main menu, with asset renaming and project config updates. No major defects reported this month. These deliverables reduce onboarding friction, improve cross-input UX, and set the stage for broader platform support. Technologies demonstrated: Unity input system integration, UI/UX design, asset management, version control discipline.

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