
Over a three-month period, contributed to the Liammwy/TimeHavenGames repository by developing and refining core gameplay systems, including dynamic jump mechanics, modular player abilities, and a robust save system with UI and debugging tools. Leveraged Unreal Engine, Blueprint scripting, and C++ to implement features such as breakable block assets, cutscene transitions, and FMOD audio stability improvements. Enhanced editor workflows to accelerate level design and testing, while addressing bugs related to camera behavior and gameplay stability. The work emphasized maintainability and efficient iteration, resulting in smoother player experiences, more reliable saves, and improved project health for ongoing development and QA cycles.
April 2025 summary for Liammwy/TimeHavenGames focused on stabilizing gameplay, enhancing UI and input experiences, and tightening release workflows. Delivered controller-first improvements, UI/save UX upgrades, collectible visuals, and pipeline improvements while resolving critical gameplay bugs to boost stability and player satisfaction.
April 2025 summary for Liammwy/TimeHavenGames focused on stabilizing gameplay, enhancing UI and input experiences, and tightening release workflows. Delivered controller-first improvements, UI/save UX upgrades, collectible visuals, and pipeline improvements while resolving critical gameplay bugs to boost stability and player satisfaction.
March 2025 monthly summary for Liammwy/TimeHavenGames. Key features delivered: - Pause Menu UI Overhaul and Settings Integration: comprehensive UI refresh with asset refinements, new slider controls, save menu integration, and removal of outdated assets. Work spanned multiple commits and culminated in a finalized Pause Menu. - Portal Islands and FireBreathLevel Environment Enhancement: redesigned portal island layouts and improved FireBreathLevel visuals; added separate islands per portal, new ice texture/model, and an auto-melt on ice mechanic. - Level Selection Confirmation UI: added a confirmation screen for level selection to prevent accidental changes and updated related editor configuration. Major bugs fixed: - Asset Initialization and Zero-Scale Warning Fixes: addressed zero-scale warnings across assets to improve rendering/physics stability. - Beta Release Stabilization and UI Cleanup: completed late-stage stabilization tasks including level resets, collision fixes, text adjustments, and removal of unused UI components. - Scene Transition Stability and 2D Camera Fixes: resolved blueprint errors in FadeTransition and ensured proper level loading/cleanup across scenes for smoother transitions. - Island Spawning Reliability Fix: corrected island spawning behavior after binary asset changes. - Ice Melting Behavior Fix: fixed issues with ice melting affecting exit portal and fire-breath power-up behavior. Overall impact and accomplishments: - Significantly improved player experience with a polished UI, safer level progression, and robust scene transitions. - Increased beta release stability with fewer runtime issues and cleaner UI components. - Visual and gameplay enhancements aligned with ongoing project goals, supporting user retention and satisfaction. Technologies/skills demonstrated: - Unreal Engine Blueprint and asset pipeline integration, level design, and 2D/3D asset coordination. - Advanced debugging, issue isolation, and regression testing across scenes and assets. - Effective change management across feature and bug-fix commits with clear documentation.
March 2025 monthly summary for Liammwy/TimeHavenGames. Key features delivered: - Pause Menu UI Overhaul and Settings Integration: comprehensive UI refresh with asset refinements, new slider controls, save menu integration, and removal of outdated assets. Work spanned multiple commits and culminated in a finalized Pause Menu. - Portal Islands and FireBreathLevel Environment Enhancement: redesigned portal island layouts and improved FireBreathLevel visuals; added separate islands per portal, new ice texture/model, and an auto-melt on ice mechanic. - Level Selection Confirmation UI: added a confirmation screen for level selection to prevent accidental changes and updated related editor configuration. Major bugs fixed: - Asset Initialization and Zero-Scale Warning Fixes: addressed zero-scale warnings across assets to improve rendering/physics stability. - Beta Release Stabilization and UI Cleanup: completed late-stage stabilization tasks including level resets, collision fixes, text adjustments, and removal of unused UI components. - Scene Transition Stability and 2D Camera Fixes: resolved blueprint errors in FadeTransition and ensured proper level loading/cleanup across scenes for smoother transitions. - Island Spawning Reliability Fix: corrected island spawning behavior after binary asset changes. - Ice Melting Behavior Fix: fixed issues with ice melting affecting exit portal and fire-breath power-up behavior. Overall impact and accomplishments: - Significantly improved player experience with a polished UI, safer level progression, and robust scene transitions. - Increased beta release stability with fewer runtime issues and cleaner UI components. - Visual and gameplay enhancements aligned with ongoing project goals, supporting user retention and satisfaction. Technologies/skills demonstrated: - Unreal Engine Blueprint and asset pipeline integration, level design, and 2D/3D asset coordination. - Advanced debugging, issue isolation, and regression testing across scenes and assets. - Effective change management across feature and bug-fix commits with clear documentation.
February 2025 monthly summary for Liammwy/TimeHavenGames. Focused on delivering core FireBreath level features, completing hat system and UI/scene workflow, and stabilizing gameplay experiences across geysers, scarves, and camera. Net effect: faster player progression, smoother transitions, and a more robust build pipeline.
February 2025 monthly summary for Liammwy/TimeHavenGames. Focused on delivering core FireBreath level features, completing hat system and UI/scene workflow, and stabilizing gameplay experiences across geysers, scarves, and camera. Net effect: faster player progression, smoother transitions, and a more robust build pipeline.
Concise monthly summary for 2025-01 for Liammwy/TimeHavenGames: Delivered core gameplay features, stability fixes, and camera enhancements that improve player control, level reliability, and gameplay variety. The work focused on tangible business value through playable features and robust level geometry.
Concise monthly summary for 2025-01 for Liammwy/TimeHavenGames: Delivered core gameplay features, stability fixes, and camera enhancements that improve player control, level reliability, and gameplay variety. The work focused on tangible business value through playable features and robust level geometry.
December 2024 Monthly Summary – Liammwy/TimeHavenGames. Focus this month was refining core gameplay mechanics and preparing for QA. Delivered integration of the time-slow mechanic with scarf functionality, ensuring harmonious interaction and improved player pacing. The change involved updating the time-slow component and editor settings to stabilize gameplay flow and provide a smoother player experience.
December 2024 Monthly Summary – Liammwy/TimeHavenGames. Focus this month was refining core gameplay mechanics and preparing for QA. Delivered integration of the time-slow mechanic with scarf functionality, ensuring harmonious interaction and improved player pacing. The change involved updating the time-slow component and editor settings to stabilize gameplay flow and provide a smoother player experience.
November 2024 monthly summary for Liammwy/TimeHavenGames focused on delivering core traversal features, robust AI, and release readiness. Highlights include analog movement with sprint default, advanced climbing mechanics, AI behavior trees with in-editor testing, object interaction via manipulation detection, and release-oriented editor tweaks to accelerate a clean launch.
November 2024 monthly summary for Liammwy/TimeHavenGames focused on delivering core traversal features, robust AI, and release readiness. Highlights include analog movement with sprint default, advanced climbing mechanics, AI behavior trees with in-editor testing, object interaction via manipulation detection, and release-oriented editor tweaks to accelerate a clean launch.
Month: 2024-10 — Concise monthly summary for Liammwy/TimeHavenGames focused on stabilizing the climbing flow for the new character. Key deliverable: Climbing Animation Stability fixed, with refinements to the animation system and character controller to ensure reliable environment interaction during climbing. Commit: 46265346267d6c5ea34c30dbddec8a5bb24e76fa. Impact: Improved player experience and gameplay polish by ensuring climbing functions correctly across environments, reducing visual glitches and edge-case failures. This work supports smoother onboarding of the new character and enhances overall game feel. Technologies/skills demonstrated: Unity/C#, animation system tuning, character controller improvements, debugging and commit traceability.
Month: 2024-10 — Concise monthly summary for Liammwy/TimeHavenGames focused on stabilizing the climbing flow for the new character. Key deliverable: Climbing Animation Stability fixed, with refinements to the animation system and character controller to ensure reliable environment interaction during climbing. Commit: 46265346267d6c5ea34c30dbddec8a5bb24e76fa. Impact: Improved player experience and gameplay polish by ensuring climbing functions correctly across environments, reducing visual glitches and edge-case failures. This work supports smoother onboarding of the new character and enhances overall game feel. Technologies/skills demonstrated: Unity/C#, animation system tuning, character controller improvements, debugging and commit traceability.

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