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Michael

PROFILE

Michael

Michael Robinson contributed to the LPartridge26/CGD_Rat_Chef repository by developing user-facing features focused on asset management and UI development using UnrealScript. He enhanced the onboarding experience by updating role card visuals, extending their display duration, and refining input prompts and guide marker positions to streamline user guidance. In addition, Michael delivered asset-level updates to prompt and weapon prompt content, improving AI interaction prompts and aligning content assets with evolving feature requirements. His approach emphasized maintainable code and traceable changes, ensuring stability by updating assets without impacting source code. The work demonstrated depth in asset management and game development practices.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
4
Activity Months1

Work History

November 2024

2 Commits • 2 Features

Nov 1, 2024

Monthly work summary for 2024-11 focusing on UI/UX enhancements and testing improvements for CGD_Rat_Chef. Delivered two key features with visible business value: enhanced main menu visuals for better user engagement and improved round flow with clear round state and testability.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnrealScript

Technical Skills

Game DevelopmentUI DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LPartridge26/CGD_Rat_Chef

Nov 2024 Nov 2024
1 Month active

Languages Used

UnrealScript

Technical Skills

Game DevelopmentUI DevelopmentUnreal Engine