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TJ-Elshen

PROFILE

Tj-elshen

Y.E.S. developed a modular ammo slot management system for the VGDC-Game-2024-25 repository, focusing on inventory robustness and player experience. Using C# and Unity, they refactored the existing logic by introducing a centralized AmmoSlotManager that decouples ammo handling from UI and input, making future maintenance and feature additions more straightforward. They automated angle calculations for ammo slots, replacing manual configuration with a dynamic algorithm based on slot count and index, which reduced errors and improved scalability. Additionally, Y.E.S. integrated keyboard controls for ammo switching, enhancing accessibility and in-game interaction. The work demonstrated thoughtful architecture and maintainable scripting practices.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
3
Lines of code
426
Activity Months1

Work History

November 2024

3 Commits • 3 Features

Nov 1, 2024

Monthly Summary for 2024-11 focusing on the VGDC-Game-2024-25 Ammo system work: Key features delivered: - AmmoSlot System Overhaul (Manager Class): Implemented a centralized AmmoSlotManager to control ammo scrolling and slot management, enhancing inventory robustness and organization with a cohesive, testable design. - AmmoSlot Angle Calculation Automation: Replaced the manual switch-based angle assignment with a dynamic computation based on total slots and slot index, reducing configuration errors and increasing future scalability. - Keyboard Controls for Ammo Switching: Added keyboard shortcuts (E to scroll up, Q to scroll down) for switching ammunition types, improving player interaction and accessibility. Major bugs fixed: - Fixed AmmoSlot system: Resolved core issues in the AmmoSlot subsystem, improving reliability and edge-case handling in inventory management. Overall impact and accomplishments: - Technical: Delivered a modular refactor that decouples ammo logic from UI/input, enabling easier maintenance and future feature work. Implemented data-driven angle calculations to reduce manual errors. - Product/UX: Improved player experience through keyboard accessibility and more predictable ammo cycling, directly contributing to faster in-game interactions. - Operational: Clear commit-based traceability supports quicker audits and smoother onboarding for new contributors. Technologies/skills demonstrated: - Software architecture: modular, centralized manager pattern for inventory components - Algorithms: dynamic angle calculation based on slot count and index - Input/UX: keyboard-controls integration for in-game actions - Quality: incremental improvements with a focus on robustness and maintainability

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentInput ManagementInventory SystemScriptingUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDCASU/VGDC-Game-2024-25

Nov 2024 Nov 2024
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentInput ManagementInventory SystemScriptingUnity

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