
Worked on the VGDC-Game-2024-25 repository to overhaul the AmmoSlot system in Unity using C#. Developed a centralized AmmoSlotManager that decouples ammo logic from UI and input, resulting in a more modular and maintainable inventory system. Automated angle calculations for ammo slots, replacing manual switch statements with a dynamic algorithm based on slot count and index, which reduced configuration errors and improved scalability. Integrated keyboard controls for ammunition switching, enhancing player accessibility and interaction. The refactor improved reliability and edge-case handling, while clear commit traceability supports future development and onboarding. Demonstrated skills in game development, input management, and scripting.
Monthly Summary for 2024-11 focusing on the VGDC-Game-2024-25 Ammo system work: Key features delivered: - AmmoSlot System Overhaul (Manager Class): Implemented a centralized AmmoSlotManager to control ammo scrolling and slot management, enhancing inventory robustness and organization with a cohesive, testable design. - AmmoSlot Angle Calculation Automation: Replaced the manual switch-based angle assignment with a dynamic computation based on total slots and slot index, reducing configuration errors and increasing future scalability. - Keyboard Controls for Ammo Switching: Added keyboard shortcuts (E to scroll up, Q to scroll down) for switching ammunition types, improving player interaction and accessibility. Major bugs fixed: - Fixed AmmoSlot system: Resolved core issues in the AmmoSlot subsystem, improving reliability and edge-case handling in inventory management. Overall impact and accomplishments: - Technical: Delivered a modular refactor that decouples ammo logic from UI/input, enabling easier maintenance and future feature work. Implemented data-driven angle calculations to reduce manual errors. - Product/UX: Improved player experience through keyboard accessibility and more predictable ammo cycling, directly contributing to faster in-game interactions. - Operational: Clear commit-based traceability supports quicker audits and smoother onboarding for new contributors. Technologies/skills demonstrated: - Software architecture: modular, centralized manager pattern for inventory components - Algorithms: dynamic angle calculation based on slot count and index - Input/UX: keyboard-controls integration for in-game actions - Quality: incremental improvements with a focus on robustness and maintainability
Monthly Summary for 2024-11 focusing on the VGDC-Game-2024-25 Ammo system work: Key features delivered: - AmmoSlot System Overhaul (Manager Class): Implemented a centralized AmmoSlotManager to control ammo scrolling and slot management, enhancing inventory robustness and organization with a cohesive, testable design. - AmmoSlot Angle Calculation Automation: Replaced the manual switch-based angle assignment with a dynamic computation based on total slots and slot index, reducing configuration errors and increasing future scalability. - Keyboard Controls for Ammo Switching: Added keyboard shortcuts (E to scroll up, Q to scroll down) for switching ammunition types, improving player interaction and accessibility. Major bugs fixed: - Fixed AmmoSlot system: Resolved core issues in the AmmoSlot subsystem, improving reliability and edge-case handling in inventory management. Overall impact and accomplishments: - Technical: Delivered a modular refactor that decouples ammo logic from UI/input, enabling easier maintenance and future feature work. Implemented data-driven angle calculations to reduce manual errors. - Product/UX: Improved player experience through keyboard accessibility and more predictable ammo cycling, directly contributing to faster in-game interactions. - Operational: Clear commit-based traceability supports quicker audits and smoother onboarding for new contributors. Technologies/skills demonstrated: - Software architecture: modular, centralized manager pattern for inventory components - Algorithms: dynamic angle calculation based on slot count and index - Input/UX: keyboard-controls integration for in-game actions - Quality: incremental improvements with a focus on robustness and maintainability

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